X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.hpp;h=6fabe9a0725e69b63a93797bb673788ca60abb6b;hb=d6435142245c019523b9385048d6d79bdd2565f2;hp=58f7a25faeea7e8c8a622cf65d247a0bb022bf99;hpb=ac8765b510707d77cac9620778f40ddf3a4ad2a2;p=blank.git diff --git a/src/world.hpp b/src/world.hpp index 58f7a25..6fabe9a 100644 --- a/src/world.hpp +++ b/src/world.hpp @@ -1,8 +1,11 @@ #ifndef BLANK_WORLD_HPP_ #define BLANK_WORLD_HPP_ +#include "geometry.hpp" #include "model.hpp" +#include "shape.hpp" +#include #include #include #include @@ -16,14 +19,20 @@ struct BlockType { int id; bool visible; + + const Shape *shape; glm::vec3 color; + glm::vec3 outline_color; - constexpr explicit BlockType( + explicit BlockType( bool v = false, - const glm::vec3 &color = { 1, 1, 1 }) - : id(-1), visible(v), color(color) { } + const glm::vec3 &color = { 1, 1, 1 }, + const Shape *shape = &DEFAULT_SHAPE, + const glm::vec3 &outline_color = { -1, -1, -1 }) + : id(-1), visible(v), shape(shape), color(color), outline_color(outline_color) { } static const BlockType DEFAULT; + static const CuboidShape DEFAULT_SHAPE; void FillVBO( @@ -35,6 +44,18 @@ struct BlockType { void FillModel(const glm::vec3 &pos, Model &m) const { FillVBO(pos, m.vertices, m.colors, m.normals); + m.Invalidate(); + } + + + void FillOutlineVBO( + std::vector &vertices, + std::vector &colors + ) const; + + void FillOutlineModel(OutlineModel &m) const { + FillOutlineVBO(m.vertices, m.colors); + m.Invalidate(); } }; @@ -48,6 +69,8 @@ public: public: int Add(const BlockType &); + size_t Size() const { return types.size(); } + BlockType *operator [](int id) { return &types[id]; } const BlockType *Get(int id) const { return &types[id]; } @@ -74,14 +97,27 @@ class Chunk { public: Chunk(); + Chunk(Chunk &&); + Chunk &operator =(Chunk &&); + static constexpr int Width() { return 16; } static constexpr int Height() { return 16; } static constexpr int Depth() { return 16; } + static glm::vec3 Extent() { return glm::vec3(Width(), Height(), Depth()); } static constexpr int Size() { return Width() * Height() * Depth(); } + static constexpr bool InBounds(const glm::vec3 &pos) { + return + pos.x >= 0 && pos.x < Width() && + pos.y >= 0 && pos.y < Height() && + pos.z >= 0 && pos.z < Depth(); + } static constexpr int ToIndex(const glm::vec3 &pos) { return pos.x + pos.y * Width() + pos.z * Width() * Height(); } + static constexpr bool InBounds(int idx) { + return idx >= 0 && idx < Size(); + } static glm::vec3 ToCoords(int idx) { return glm::vec3( idx % Width(), @@ -92,8 +128,21 @@ public: void Invalidate() { dirty = true; } - Block &BlockAt(const glm::vec3 &pos) { return blocks[ToIndex(pos)]; } - const Block &BlockAt(const glm::vec3 &pos) const { return blocks[ToIndex(pos)]; } + Block &BlockAt(int index) { return blocks[index]; } + const Block &BlockAt(int index) const { return blocks[index]; } + Block &BlockAt(const glm::vec3 &pos) { return BlockAt(ToIndex(pos)); } + const Block &BlockAt(const glm::vec3 &pos) const { return BlockAt(ToIndex(pos)); } + + bool Intersection( + const Ray &, + const glm::mat4 &M, + int *blkid = nullptr, + float *dist = nullptr, + glm::vec3 *normal = nullptr) const; + + void Position(const glm::vec3 &); + const glm::vec3 &Position() const { return position; } + const glm::mat4 &Transform() const { return transform; } void Draw(); @@ -104,10 +153,46 @@ private: private: std::vector blocks; Model model; + glm::vec3 position; + glm::mat4 transform; bool dirty; }; + +class World { + +public: + World(); + + void Generate(); + + bool Intersection( + const Ray &, + const glm::mat4 &M, + Chunk **chunk = nullptr, + int *blkid = nullptr, + float *dist = nullptr, + glm::vec3 *normal = nullptr); + + BlockTypeRegistry &BlockTypes() { return blockType; } + std::list &LoadedChunks() { return chunks; } + + Chunk &Next(const Chunk &, const glm::vec3 &dir); + +private: + Chunk &Generate(const glm::vec3 &); + +private: + BlockTypeRegistry blockType; + CuboidShape blockShape; + StairShape stairShape; + CuboidShape slabShape; + + std::list chunks; + +}; + } #endif