X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.hpp;h=8ef2b21b2b05ee7d7106a8af536e0a2bf36e85b4;hb=cb959294a8271969ddfe411471d7f04e82c4788a;hp=304c63a7eded25d33bf7ed26e6e3d182fff2f3a3;hpb=482114e156e91729f2529ea6bb1fe98dacdee97f;p=blank.git diff --git a/src/world.hpp b/src/world.hpp index 304c63a..8ef2b21 100644 --- a/src/world.hpp +++ b/src/world.hpp @@ -1,88 +1,61 @@ #ifndef BLANK_WORLD_HPP_ #define BLANK_WORLD_HPP_ -#include "model.hpp" - -#include -#include +#include "block.hpp" +#include "chunk.hpp" +#include "entity.hpp" +#include "noise.hpp" +#include "shader.hpp" +#include "shape.hpp" + +#include #include namespace blank { -/// attributes of a type of block -struct BlockType { - - bool visible; - - constexpr explicit BlockType(bool v = false) - : visible(v) { } - - static const BlockType DEFAULT; - - - void FillVBO( - const glm::vec3 &pos, - std::vector &vertices, - std::vector &colors, - std::vector &normals - ) const; - - void FillModel(const glm::vec3 &pos, Model &m) const { - FillVBO(pos, m.vertices, m.colors, m.normals); - } - -}; - +class World { -/// single 1x1x1 cube -struct Block { +public: + World(); - const BlockType *type; + void Generate(const glm::tvec3 &from, const glm::tvec3 &to); - constexpr explicit Block(const BlockType *t = &BlockType::DEFAULT) - : type(t) { } + bool Intersection( + const Ray &, + const glm::mat4 &M, + Chunk **chunk = nullptr, + int *blkid = nullptr, + float *dist = nullptr, + glm::vec3 *normal = nullptr); -}; + BlockTypeRegistry &BlockTypes() { return blockType; } + std::list &LoadedChunks() { return loaded; } + Entity &Player() { return player; } -/// cube of size 16 (256 tiles, 4096 blocks) -class Chunk { - -public: - Chunk(); + Chunk &Next(const Chunk &, const glm::vec3 &dir); - static constexpr int Width() { return 16; } - static constexpr int Height() { return 16; } - static constexpr int Depth() { return 16; } - static constexpr int Size() { return Width() * Height() * Depth(); } + void Update(int dt); - static constexpr int ToIndex(const glm::vec3 &pos) { - return pos.x + pos.y * Width() + pos.z * Width() * Height(); - } - static glm::vec3 ToCoords(int idx) { - return glm::vec3( - idx % Width(), - (idx / Width()) % Height(), - idx / (Width() * Height()) - ); - } + void Render(DirectionalLighting &); - void Invalidate() { dirty = true; } +private: + void Generate(Chunk &); - Block &BlockAt(const glm::vec3 &pos) { return blocks[ToIndex(pos)]; } - const Block &BlockAt(const glm::vec3 &pos) const { return blocks[ToIndex(pos)]; } +private: + BlockTypeRegistry blockType; + CuboidShape blockShape; + StairShape stairShape; + CuboidShape slabShape; - void Draw(); + SimplexNoise blockNoise; + SimplexNoise colorNoise; -private: - int VertexCount() const; - void Update(); + Entity player; -private: - std::vector blocks; - Model model; - bool dirty; + std::list loaded; + std::list to_generate; };