X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.hpp;h=9f29ab4ee4ff09b579689765b96872a2eb5f8766;hb=5700ea3c08ea5e4a5c743f0413b65dc8eebfd220;hp=67ee355ccbc386d5d8fb08f75ec5c0b7d7fb27df;hpb=8881c507009521d08648560984c0f50166224542;p=blank.git diff --git a/src/world.hpp b/src/world.hpp index 67ee355..9f29ab4 100644 --- a/src/world.hpp +++ b/src/world.hpp @@ -4,6 +4,7 @@ #include "model.hpp" #include "geometry.hpp" +#include #include #include #include @@ -75,14 +76,27 @@ class Chunk { public: Chunk(); + Chunk(Chunk &&); + Chunk &operator =(Chunk &&); + static constexpr int Width() { return 16; } static constexpr int Height() { return 16; } static constexpr int Depth() { return 16; } + static glm::vec3 Extent() { return glm::vec3(Width(), Height(), Depth()); } static constexpr int Size() { return Width() * Height() * Depth(); } + static constexpr bool InBounds(const glm::vec3 &pos) { + return + pos.x >= 0 && pos.x < Width() && + pos.y >= 0 && pos.y < Height() && + pos.z >= 0 && pos.z < Depth(); + } static constexpr int ToIndex(const glm::vec3 &pos) { return pos.x + pos.y * Width() + pos.z * Width() * Height(); } + static constexpr bool InBounds(int idx) { + return idx >= 0 && idx < Size(); + } static glm::vec3 ToCoords(int idx) { return glm::vec3( idx % Width(), @@ -105,6 +119,10 @@ public: float *dist = nullptr, glm::vec3 *normal = nullptr) const; + void Position(const glm::vec3 &); + const glm::vec3 &Position() const { return position; } + const glm::mat4 &Transform() const { return transform; } + void Draw(); private: @@ -114,10 +132,42 @@ private: private: std::vector blocks; Model model; + glm::vec3 position; + glm::mat4 transform; bool dirty; }; + +class World { + +public: + World(); + + void Generate(); + + bool Intersection( + const Ray &, + const glm::mat4 &M, + Chunk **chunk = nullptr, + int *blkid = nullptr, + float *dist = nullptr, + glm::vec3 *normal = nullptr); + + BlockTypeRegistry &BlockTypes() { return blockType; } + std::list &LoadedChunks() { return chunks; } + + Chunk &Next(const Chunk &, const glm::vec3 &dir); + +private: + Chunk &Generate(const glm::vec3 &); + +private: + BlockTypeRegistry blockType; + std::list chunks; + +}; + } #endif