X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.hpp;h=9f29ab4ee4ff09b579689765b96872a2eb5f8766;hb=982b69ce8c393ae18beed5239191b8bc2ee1d5d1;hp=b7ed84bd5a71fbfa60415b70c9e84b74b72d8739;hpb=4d0ef1687987a0801469c7262f81efd36636605a;p=blank.git diff --git a/src/world.hpp b/src/world.hpp index b7ed84b..9f29ab4 100644 --- a/src/world.hpp +++ b/src/world.hpp @@ -4,6 +4,7 @@ #include "model.hpp" #include "geometry.hpp" +#include #include #include #include @@ -75,14 +76,27 @@ class Chunk { public: Chunk(); + Chunk(Chunk &&); + Chunk &operator =(Chunk &&); + static constexpr int Width() { return 16; } static constexpr int Height() { return 16; } static constexpr int Depth() { return 16; } + static glm::vec3 Extent() { return glm::vec3(Width(), Height(), Depth()); } static constexpr int Size() { return Width() * Height() * Depth(); } + static constexpr bool InBounds(const glm::vec3 &pos) { + return + pos.x >= 0 && pos.x < Width() && + pos.y >= 0 && pos.y < Height() && + pos.z >= 0 && pos.z < Depth(); + } static constexpr int ToIndex(const glm::vec3 &pos) { return pos.x + pos.y * Width() + pos.z * Width() * Height(); } + static constexpr bool InBounds(int idx) { + return idx >= 0 && idx < Size(); + } static glm::vec3 ToCoords(int idx) { return glm::vec3( idx % Width(), @@ -93,10 +107,21 @@ public: void Invalidate() { dirty = true; } - Block &BlockAt(const glm::vec3 &pos) { return blocks[ToIndex(pos)]; } - const Block &BlockAt(const glm::vec3 &pos) const { return blocks[ToIndex(pos)]; } + Block &BlockAt(int index) { return blocks[index]; } + const Block &BlockAt(int index) const { return blocks[index]; } + Block &BlockAt(const glm::vec3 &pos) { return BlockAt(ToIndex(pos)); } + const Block &BlockAt(const glm::vec3 &pos) const { return BlockAt(ToIndex(pos)); } - bool Intersection(const Ray &, const glm::mat4 &M, int *blkid = nullptr, float *dist = nullptr) const; + bool Intersection( + const Ray &, + const glm::mat4 &M, + int *blkid = nullptr, + float *dist = nullptr, + glm::vec3 *normal = nullptr) const; + + void Position(const glm::vec3 &); + const glm::vec3 &Position() const { return position; } + const glm::mat4 &Transform() const { return transform; } void Draw(); @@ -107,10 +132,42 @@ private: private: std::vector blocks; Model model; + glm::vec3 position; + glm::mat4 transform; bool dirty; }; + +class World { + +public: + World(); + + void Generate(); + + bool Intersection( + const Ray &, + const glm::mat4 &M, + Chunk **chunk = nullptr, + int *blkid = nullptr, + float *dist = nullptr, + glm::vec3 *normal = nullptr); + + BlockTypeRegistry &BlockTypes() { return blockType; } + std::list &LoadedChunks() { return chunks; } + + Chunk &Next(const Chunk &, const glm::vec3 &dir); + +private: + Chunk &Generate(const glm::vec3 &); + +private: + BlockTypeRegistry blockType; + std::list chunks; + +}; + } #endif