X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.hpp;h=b5c4a29cc66688f9c7a10b0a9150c71122c37718;hb=3072e2cd49ad1614100d1a1c73afe6a4888fb875;hp=58f7a25faeea7e8c8a622cf65d247a0bb022bf99;hpb=ac8765b510707d77cac9620778f40ddf3a4ad2a2;p=blank.git diff --git a/src/world.hpp b/src/world.hpp index 58f7a25..b5c4a29 100644 --- a/src/world.hpp +++ b/src/world.hpp @@ -1,110 +1,55 @@ #ifndef BLANK_WORLD_HPP_ #define BLANK_WORLD_HPP_ -#include "model.hpp" - -#include -#include +#include "block.hpp" +#include "chunk.hpp" +#include "entity.hpp" +#include "generator.hpp" +#include "shader.hpp" +#include "shape.hpp" + +#include #include namespace blank { -/// attributes of a type of block -struct BlockType { - - int id; - - bool visible; - glm::vec3 color; - - constexpr explicit BlockType( - bool v = false, - const glm::vec3 &color = { 1, 1, 1 }) - : id(-1), visible(v), color(color) { } - - static const BlockType DEFAULT; - - - void FillVBO( - const glm::vec3 &pos, - std::vector &vertices, - std::vector &colors, - std::vector &normals - ) const; - - void FillModel(const glm::vec3 &pos, Model &m) const { - FillVBO(pos, m.vertices, m.colors, m.normals); - } - -}; - - -class BlockTypeRegistry { +class World { public: - BlockTypeRegistry(); - -public: - int Add(const BlockType &); - - BlockType *operator [](int id) { return &types[id]; } - const BlockType *Get(int id) const { return &types[id]; } - -private: - std::vector types; - -}; + World(); + bool Intersection( + const Ray &, + const glm::mat4 &M, + Chunk **chunk = nullptr, + int *blkid = nullptr, + float *dist = nullptr, + glm::vec3 *normal = nullptr); -/// single 1x1x1 cube -struct Block { + BlockTypeRegistry &BlockTypes() { return blockType; } - const BlockType *type; + Entity &Player() { return *player; } + Entity &AddEntity() { entities.emplace_back(); return entities.back(); } - constexpr explicit Block(const BlockType *t = &BlockType::DEFAULT) - : type(t) { } - -}; + Chunk &PlayerChunk(); + Chunk &Next(const Chunk &to, const glm::tvec3 &dir); + void Update(int dt); -/// cube of size 16 (256 tiles, 4096 blocks) -class Chunk { - -public: - Chunk(); - - static constexpr int Width() { return 16; } - static constexpr int Height() { return 16; } - static constexpr int Depth() { return 16; } - static constexpr int Size() { return Width() * Height() * Depth(); } - - static constexpr int ToIndex(const glm::vec3 &pos) { - return pos.x + pos.y * Width() + pos.z * Width() * Height(); - } - static glm::vec3 ToCoords(int idx) { - return glm::vec3( - idx % Width(), - (idx / Width()) % Height(), - idx / (Width() * Height()) - ); - } - - void Invalidate() { dirty = true; } - - Block &BlockAt(const glm::vec3 &pos) { return blocks[ToIndex(pos)]; } - const Block &BlockAt(const glm::vec3 &pos) const { return blocks[ToIndex(pos)]; } - - void Draw(); + void Render(DirectionalLighting &); private: - int VertexCount() const; - void Update(); + BlockTypeRegistry blockType; + CuboidShape blockShape; + StairShape stairShape; + CuboidShape slabShape; -private: - std::vector blocks; - Model model; - bool dirty; + Generator generate; + ChunkLoader chunks; + + Entity *player; + std::list entities; };