X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.hpp;h=ccd743dd4f1321955410ef1e055f5354140bdb16;hb=a58c4558e7d4934f4d0ee621520acfe1c8258c93;hp=60ec6f4dbeca36c1b7364f4834ad3cec54a3e3b7;hpb=804bde3fc09e4317eef629861638a68bfad3e343;p=blank.git diff --git a/src/world.hpp b/src/world.hpp index 60ec6f4..ccd743d 100644 --- a/src/world.hpp +++ b/src/world.hpp @@ -3,12 +3,11 @@ #include "block.hpp" #include "chunk.hpp" -#include "controller.hpp" -#include "noise.hpp" +#include "entity.hpp" +#include "generator.hpp" #include "shader.hpp" #include "shape.hpp" -#include #include @@ -19,8 +18,6 @@ class World { public: World(); - void Generate(const glm::tvec3 &from, const glm::tvec3 &to); - bool Intersection( const Ray &, const glm::mat4 &M, @@ -30,32 +27,25 @@ public: glm::vec3 *normal = nullptr); BlockTypeRegistry &BlockTypes() { return blockType; } - std::list &LoadedChunks() { return loaded; } - FPSController &Controller() { return player; } + Entity &Player() { return player; } - Chunk &Next(const Chunk &, const glm::vec3 &dir); + Chunk &Next(const Chunk &to, const glm::tvec3 &dir); void Update(int dt); void Render(DirectionalLighting &); -private: - void Generate(Chunk &); - private: BlockTypeRegistry blockType; CuboidShape blockShape; StairShape stairShape; CuboidShape slabShape; - SimplexNoise blockNoise; - SimplexNoise colorNoise; - - FPSController player; + Generator generate; + ChunkLoader chunks; - std::list loaded; - std::list to_generate; + Entity player; };