X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.hpp;h=ce44c7c1144352c4c31aedfb0505f86ea5317e05;hb=f62562b0f87d571bd7b32ae2f8ca659c24e9911b;hp=9fb07798c3f976569d4052cb916dc359d702adca;hpb=e7a968ef0ae496d1d45d63a25df59db31f9b966f;p=blank.git diff --git a/src/world.hpp b/src/world.hpp index 9fb0779..ce44c7c 100644 --- a/src/world.hpp +++ b/src/world.hpp @@ -1,8 +1,10 @@ #ifndef BLANK_WORLD_HPP_ #define BLANK_WORLD_HPP_ -#include "model.hpp" #include "geometry.hpp" +#include "model.hpp" +#include "noise.hpp" +#include "shape.hpp" #include #include @@ -18,16 +20,20 @@ struct BlockType { int id; bool visible; + + const Shape *shape; glm::vec3 color; glm::vec3 outline_color; - constexpr explicit BlockType( + explicit BlockType( bool v = false, const glm::vec3 &color = { 1, 1, 1 }, + const Shape *shape = &DEFAULT_SHAPE, const glm::vec3 &outline_color = { -1, -1, -1 }) - : id(-1), visible(v), color(color), outline_color(outline_color) { } + : id(-1), visible(v), shape(shape), color(color), outline_color(outline_color) { } static const BlockType DEFAULT; + static const NullShape DEFAULT_SHAPE; void FillVBO( @@ -64,6 +70,8 @@ public: public: int Add(const BlockType &); + size_t Size() const { return types.size(); } + BlockType *operator [](int id) { return &types[id]; } const BlockType *Get(int id) const { return &types[id]; } @@ -106,16 +114,16 @@ public: pos.z >= 0 && pos.z < Depth(); } static constexpr int ToIndex(const glm::vec3 &pos) { - return pos.x + pos.y * Width() + pos.z * Width() * Height(); + return int(pos.x) + int(pos.y) * Width() + int(pos.z) * Width() * Height(); } static constexpr bool InBounds(int idx) { return idx >= 0 && idx < Size(); } static glm::vec3 ToCoords(int idx) { return glm::vec3( - idx % Width(), - (idx / Width()) % Height(), - idx / (Width() * Height()) + 0.5f + idx % Width(), + 0.5f + (idx / Width()) % Height(), + 0.5f + idx / (Width() * Height()) ); } @@ -178,6 +186,13 @@ private: private: BlockTypeRegistry blockType; + CuboidShape blockShape; + StairShape stairShape; + CuboidShape slabShape; + + SimplexNoise blockNoise; + SimplexNoise colorNoise; + std::list chunks; };