X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=test-data%2Ftest.l2s;h=5f4fe2c034e0bb2a7c07b3b410625e22f5987c64;hb=5795ffa948c6e39a624c4fc7773a99afb87579e1;hp=48817f47965aca37ae2c3df5c209edbc1f250b30;hpb=a55d4589da1a0cdec73c0bcf69a2af6bccf868cb;p=l2e.git diff --git a/test-data/test.l2s b/test-data/test.l2s index 48817f4..5f4fe2c 100644 --- a/test-data/test.l2s +++ b/test-data/test.l2s @@ -48,7 +48,8 @@ export Monster lizard { sprite: lizardSprite, frametime: fourFramesTime, repeat: false, - frames: [ + frames: + [ ComplexAnimationFrame { column: 0, row: 1, disposition: < 0, 16> }, { column: 0, row: 0, disposition: < 0, 16> }, { column: 0, row: 1, disposition: < 0, 16> }, @@ -72,7 +73,7 @@ Sprite maximSprite { export Hero maxim { name: "Maxim", level: 1, - sprite: maximSprite, + battleSprite: maximSprite, maxHealth: 33, health: 33, maxMana: 20, @@ -87,11 +88,16 @@ export Hero maxim { gut: 100, mgr: 10 }, + ladder: [ + 10 + ], + useMask: maskMaxim, attackAnimation: ComplexAnimation { sprite: maximSprite, frametime: frameTime, repeat: false, - frames: [ + frames: + [ ComplexAnimationFrame { column: 1, row: 0, disposition: < 0, 0> }, { column: 1, row: 0, disposition: < 0, 0> }, { column: 1, row: 0, disposition: < 0, 0> }, @@ -125,7 +131,8 @@ export Hero maxim { sprite: maximSprite, frametime: fiveFramesTime, repeat: false, - frames: [ + frames: + [ ComplexAnimationFrame { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 1, disposition: < 0, 0> } @@ -138,6 +145,17 @@ export Hero maxim { }, frametime: twoFramesTime, framecount: 4 + }, + mapEntity: Entity { + animation: SimpleAnimation{ + sprite: Sprite { + image: :"maxim-map.png", + size: <32,64> + }, + frametime: 120, + framecount: 2 + }, + spriteOffset: <0,-32> } } @@ -148,7 +166,7 @@ Sprite selanSprite { export Hero selan { name: "Selan", level: 1, - sprite: selanSprite, + battleSprite: selanSprite, maxHealth: 28, health: 28, maxMana: 23, @@ -163,11 +181,13 @@ export Hero selan { gut: 80, mgr: 13 }, + useMask: maskSelan, attackAnimation: ComplexAnimation { sprite: selanSprite, frametime: frameTime, repeat: false, - frames: [ + frames: + [ ComplexAnimationFrame { column: 1, row: 0, disposition: < 4, 0> }, { column: 1, row: 0, disposition: < 4, 0> }, { column: 1, row: 0, disposition: < 8, 2> }, @@ -188,7 +208,8 @@ export Hero selan { sprite: selanSprite, frametime: frameTime, repeat: false, - frames: [ + frames: + [ ComplexAnimationFrame { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 0, disposition: < 0, 0> }, @@ -208,6 +229,17 @@ export Hero selan { }, frametime: twoFramesTime, framecount: 4 + }, + mapEntity: Entity { + animation: SimpleAnimation{ + sprite: Sprite { + image: :"selan-map.png", + size: <32,64> + }, + frametime: 120, + framecount: 2 + }, + spriteOffset: <0,-32> } } @@ -218,7 +250,7 @@ Sprite guySprite { export Hero guy { name: "Guy", level: 1, - sprite: guySprite, + battleSprite: guySprite, maxHealth: 38, health: 38, maxMana: 0, @@ -233,11 +265,13 @@ export Hero guy { gut: 90, mgr: 8 }, + useMask: maskGuy, attackAnimation: ComplexAnimation { sprite: guySprite, frametime: frameTime, repeat: false, - frames: [ + frames: + [ ComplexAnimationFrame { column: 1, row: 0, disposition: <-4, 0> }, { column: 1, row: 0, disposition: <-4, 0> }, { column: 1, row: 0, disposition: <-8, 0> }, @@ -261,6 +295,17 @@ export Hero guy { }, frametime: fourFramesTime, framecount: 4 + }, + mapEntity: Entity { + animation: SimpleAnimation{ + sprite: Sprite { + image: :"guy-map.png", + size: <32,64> + }, + frametime: 120, + framecount: 2 + }, + spriteOffset: <0,-32> } } @@ -271,7 +316,7 @@ Sprite dekarSprite { export Hero dekar { name: "Dekar", level: 1, - sprite: dekarSprite, + battleSprite: dekarSprite, maxHealth: 38, health: 38, maxMana: 0, @@ -286,11 +331,13 @@ export Hero dekar { gut: 100, mgr: 5 }, + useMask: maskDekar, attackAnimation: ComplexAnimation { sprite: dekarSprite, frametime: frameTime, repeat: false, - frames: [ + frames: + [ ComplexAnimationFrame { column: 1, row: 0, disposition: < 4, 0> }, { column: 1, row: 0, disposition: < 8, 2> }, { column: 2, row: 0, disposition: <12, 4> }, @@ -311,7 +358,8 @@ export Hero dekar { sprite: dekarSprite, frametime: twoFramesTime, repeat: false, - frames: [ + frames: + [ ComplexAnimationFrame { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 0, disposition: < 0, 0> }, { column: 3, row: 0, disposition: < 0, 0> }, @@ -332,6 +380,17 @@ export Hero dekar { }, frametime: twoFramesTime, framecount: 4 + }, + mapEntity: Entity { + animation: SimpleAnimation{ + sprite: Sprite { + image: :"dekar-map.png", + size: <32,64> + }, + frametime: 120, + framecount: 2 + }, + spriteOffset: <0,-32> } } @@ -389,7 +448,8 @@ export BattleResources battleResources { numberAnimationPrototype: ComplexAnimation { frametime: frameTime, repeat: false, - frames: [ + frames: + [ ComplexAnimationFrame { column: 0, row: 0, disposition: < 0, 0> }, { column: 0, row: 0, disposition: < 0,-26> }, { column: 0, row: 0, disposition: < 0,-42> },