-Subproject commit 0a3fe3553f0e6fe9a9cd8d8994c15c873d247e34
+Subproject commit d49b4a9e4d4b4afe6f483139f3c37db58376bfae
class ArrayTexture;
class BlockTypeRegistry;
class CubeMap;
+class ShapeRegistry;
class Sound;
class Texture;
class TextureIndex;
void LoadBlockTypes(const std::string &set_name, BlockTypeRegistry &, TextureIndex &) const;
CubeMap LoadCubeMap(const std::string &name) const;
Font LoadFont(const std::string &name, int size) const;
+ void LoadShapes(const std::string &set_name, ShapeRegistry &) const;
Sound LoadSound(const std::string &name) const;
Texture LoadTexture(const std::string &name) const;
void LoadTexture(const std::string &name, ArrayTexture &, int layer) const;
#include "../graphics/Texture.hpp"
#include "../io/TokenStreamReader.hpp"
#include "../model/bounds.hpp"
+#include "../model/Shape.hpp"
+#include "../model/ShapeRegistry.hpp"
#include "../world/BlockType.hpp"
#include "../world/BlockTypeRegistry.hpp"
#include "../world/Entity.hpp"
}
-void AssetLoader::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry ®, TextureIndex &tex_index) const {
+void AssetLoader::LoadBlockTypes(const string &set_name, BlockTypeRegistry ®, TextureIndex &tex_index) const {
string full = data + set_name + ".types";
std::ifstream file(full);
if (!file) {
type.visible = in.GetBool();
} else if (name == "texture") {
in.ReadString(tex_name);
- type.texture = tex_index.GetID(tex_name);
+ type.textures.push_back(tex_index.GetID(tex_name));
+ } else if (name == "textures") {
+ in.Skip(Token::BRACKET_OPEN);
+ while (in.Peek().type != Token::BRACKET_CLOSE) {
+ in.ReadString(tex_name);
+ type.textures.push_back(tex_index.GetID(tex_name));
+ if (in.Peek().type == Token::COMMA) {
+ in.Skip(Token::COMMA);
+ }
+ }
+ in.Skip(Token::BRACKET_CLOSE);
} else if (name == "rgb_mod") {
in.ReadVec(type.rgb_mod);
} else if (name == "hsl_mod") {
return Font(full.c_str(), size);
}
+void AssetLoader::LoadShapes(const string &set_name, ShapeRegistry &shapes) const {
+ string full = data + set_name + ".shapes";
+ std::ifstream file(full);
+ if (!file) {
+ throw std::runtime_error("failed to open shape file " + full);
+ }
+ TokenStreamReader in(file);
+ string shape_name;
+ while (in.HasMore()) {
+ in.ReadIdentifier(shape_name);
+ in.Skip(Token::EQUALS);
+ Shape &shape = shapes.Add(shape_name);
+ shape.Read(in);
+ in.Skip(Token::SEMICOLON);
+ }
+}
+
Sound AssetLoader::LoadSound(const string &name) const {
string full = sounds + name + ".wav";
return Sound(full.c_str());
#include "../app/IntervalTimer.hpp"
#include "../graphics/SkyBox.hpp"
#include "../io/WorldSave.hpp"
+#include "../model/ShapeRegistry.hpp"
#include "../model/Skeletons.hpp"
#include "../net/Packet.hpp"
#include "../ui/HUD.hpp"
private:
MasterState &master;
+ ShapeRegistry shapes;
BlockTypeRegistry block_types;
WorldSave save;
World world;
// TODO: this clutter is a giant mess
InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
: master(master)
+, shapes()
, block_types()
, save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetConfig().net.host))
, world(block_types, master.GetWorldConf())
save.Write(master.GetWorldConf());
}
TextureIndex tex_index;
+ master.GetEnv().loader.LoadShapes("default", shapes);
master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index);
interface.SetInventorySlots(block_types.size() - 1);
chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
+++ /dev/null
-#include "Shape.hpp"
-
-#include "bounds.hpp"
-#include "../io/TokenStreamReader.hpp"
-
-#include <string>
-
-using namespace std;
-
-
-namespace blank {
-
-Shape::Shape()
-: bounds()
-, vertices()
-, indices() {
-
-}
-
-
-void Shape::Read(TokenStreamReader &in) {
- bounds.reset();
- vertices.clear();
- indices.clear();
-
- string name;
- while (in.HasMore()) {
- in.ReadIdentifier(name);
- in.Skip(Token::EQUALS);
- if (name == "bounds") {
- string bounds_class;
- in.ReadIdentifier(bounds_class);
- in.Skip(Token::BRACKET_OPEN);
- if (bounds_class == "Cuboid") {
- glm::vec3 min;
- glm::vec3 max;
- in.ReadVec(min);
- in.Skip(Token::COMMA);
- in.ReadVec(max);
- bounds.reset(new CuboidBounds(AABB{min, max}));
- } else if (bounds_class == "Stair") {
- glm::vec3 min;
- glm::vec3 max;
- glm::vec2 split;
- in.ReadVec(min);
- in.Skip(Token::COMMA);
- in.ReadVec(max);
- in.Skip(Token::COMMA);
- in.ReadVec(split);
- bounds.reset(new StairBounds(AABB{min, max}, split));
- } else {
- while (in.Peek().type != Token::BRACKET_CLOSE) {
- in.Next();
- }
- }
- in.Skip(Token::BRACKET_CLOSE);
-
- } else if (name == "vertices") {
- in.Skip(Token::ANGLE_BRACKET_OPEN);
- while (in.HasMore() && in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
- in.Skip(Token::ANGLE_BRACKET_OPEN);
- Vertex vtx;
- in.ReadVec(vtx.position);
- in.Skip(Token::COMMA);
- in.ReadVec(vtx.normal);
- in.Skip(Token::COMMA);
- in.ReadVec(vtx.tex_st);
- in.Skip(Token::COMMA);
- in.ReadNumber(vtx.tex_id);
- if (in.Peek().type == Token::COMMA) {
- in.Skip(Token::COMMA);
- }
- in.Skip(Token::ANGLE_BRACKET_CLOSE);
- if (in.Peek().type == Token::COMMA) {
- in.Skip(Token::COMMA);
- }
- }
-
- } else if (name == "indices") {
- in.Skip(Token::ANGLE_BRACKET_OPEN);
- while (in.HasMore() && in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
- indices.push_back(in.GetULong());
- if (in.Peek().type == Token::COMMA) {
- in.Skip(Token::COMMA);
- }
- }
-
- } else {
- // try to skip, might fail though
- while (in.Peek().type != Token::SEMICOLON) {
- in.Next();
- }
- }
- in.Skip(Token::SEMICOLON);
- }
-}
-
-float Shape::TexR(const vector<float> &tex_map, size_t off) noexcept {
- if (off < tex_map.size()) {
- return tex_map[off];
- } else if (!tex_map.empty()) {
- return tex_map.back();
- } else {
- return 0.0f;
- }
-}
-
-void Shape::Fill(
- EntityMesh::Buffer &buf,
- const vector<float> &tex_map
-) const {
- for (const auto &vtx : vertices) {
- buf.vertices.emplace_back(vtx.position);
- buf.normals.emplace_back(vtx.normal);
- buf.tex_coords.emplace_back(vtx.tex_st.s, vtx.tex_st.t, TexR(tex_map, vtx.tex_id));
- }
- for (auto idx : indices) {
- buf.indices.emplace_back(idx);
- }
-}
-
-void Shape::Fill(
- EntityMesh::Buffer &buf,
- const glm::mat4 &transform,
- const vector<float> &tex_map
-) const {
- for (const auto &vtx : vertices) {
- buf.vertices.emplace_back(transform * glm::vec4(vtx.position, 1.0f));
- buf.normals.emplace_back(transform * glm::vec4(vtx.normal, 0.0f));
- buf.tex_coords.emplace_back(vtx.tex_st.s, vtx.tex_st.t, TexR(tex_map, vtx.tex_id));
- }
- for (auto idx : indices) {
- buf.indices.emplace_back(idx);
- }
-}
-
-void Shape::Fill(
- BlockMesh::Buffer &buf,
- const glm::mat4 &transform,
- const vector<float> &tex_map,
- size_t idx_offset
-) const {
- for (const auto &vtx : vertices) {
- buf.vertices.emplace_back(transform * glm::vec4(vtx.position, 1.0f));
- buf.tex_coords.emplace_back(vtx.tex_st.s, vtx.tex_st.t, TexR(tex_map, vtx.tex_id));
- }
- for (auto idx : indices) {
- buf.indices.emplace_back(idx_offset + idx);
- }
-}
-
-}
struct Vertex {
glm::vec3 position;
glm::vec3 normal;
- glm::vec3 tex_st;
+ glm::vec2 tex_st;
std::size_t tex_id;
};
std::vector<Vertex> vertices;
--- /dev/null
+#ifndef BLANK_MODEL_SHAPEREGISTRY_HPP_
+#define BLANK_MODEL_SHAPEREGISTRY_HPP_
+
+#include "Shape.hpp"
+
+#include <map>
+#include <string>
+
+
+namespace blank {
+
+class ShapeRegistry {
+
+public:
+ ShapeRegistry();
+
+ Shape &Add(const std::string &);
+
+ Shape &Get(const std::string &);
+ const Shape &Get(const std::string &) const;
+
+private:
+ std::map<std::string, Shape> shapes;
+
+};
+
+}
+
+#endif
--- /dev/null
+#include "Shape.hpp"
+#include "ShapeRegistry.hpp"
+
+#include "bounds.hpp"
+#include "../io/TokenStreamReader.hpp"
+
+#include <string>
+
+using namespace std;
+
+
+namespace blank {
+
+Shape::Shape()
+: bounds()
+, vertices()
+, indices() {
+
+}
+
+void Shape::Read(TokenStreamReader &in) {
+ bounds.reset();
+ vertices.clear();
+ indices.clear();
+
+ string name;
+ in.Skip(Token::ANGLE_BRACKET_OPEN);
+ while (in.HasMore() && in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
+ in.ReadIdentifier(name);
+ in.Skip(Token::EQUALS);
+ if (name == "bounds") {
+ string bounds_class;
+ in.ReadIdentifier(bounds_class);
+ in.Skip(Token::PARENTHESIS_OPEN);
+ if (bounds_class == "Cuboid") {
+ glm::vec3 min;
+ glm::vec3 max;
+ in.ReadVec(min);
+ in.Skip(Token::COMMA);
+ in.ReadVec(max);
+ bounds.reset(new CuboidBounds(AABB{min, max}));
+ } else if (bounds_class == "Stair") {
+ glm::vec3 min;
+ glm::vec3 max;
+ glm::vec2 split;
+ in.ReadVec(min);
+ in.Skip(Token::COMMA);
+ in.ReadVec(max);
+ in.Skip(Token::COMMA);
+ in.ReadVec(split);
+ bounds.reset(new StairBounds(AABB{min, max}, split));
+ } else {
+ while (in.Peek().type != Token::PARENTHESIS_CLOSE) {
+ in.Next();
+ }
+ }
+ in.Skip(Token::PARENTHESIS_CLOSE);
+
+ } else if (name == "vertices") {
+ in.Skip(Token::ANGLE_BRACKET_OPEN);
+ while (in.HasMore() && in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
+ in.Skip(Token::ANGLE_BRACKET_OPEN);
+ Vertex vtx;
+ in.ReadVec(vtx.position);
+ in.Skip(Token::COMMA);
+ in.ReadVec(vtx.normal);
+ in.Skip(Token::COMMA);
+ in.ReadVec(vtx.tex_st);
+ in.Skip(Token::COMMA);
+ in.ReadNumber(vtx.tex_id);
+ if (in.Peek().type == Token::COMMA) {
+ in.Skip(Token::COMMA);
+ }
+ in.Skip(Token::ANGLE_BRACKET_CLOSE);
+ if (in.Peek().type == Token::COMMA) {
+ in.Skip(Token::COMMA);
+ }
+ }
+ in.Skip(Token::ANGLE_BRACKET_CLOSE);
+
+ } else if (name == "indices") {
+ in.Skip(Token::ANGLE_BRACKET_OPEN);
+ while (in.HasMore() && in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
+ indices.push_back(in.GetULong());
+ if (in.Peek().type == Token::COMMA) {
+ in.Skip(Token::COMMA);
+ }
+ }
+ in.Skip(Token::ANGLE_BRACKET_CLOSE);
+
+ } else {
+ // try to skip, might fail though
+ while (in.Peek().type != Token::SEMICOLON) {
+ in.Next();
+ }
+ }
+ in.Skip(Token::SEMICOLON);
+ }
+ in.Skip(Token::ANGLE_BRACKET_CLOSE);
+}
+
+float Shape::TexR(const vector<float> &tex_map, size_t off) noexcept {
+ if (off < tex_map.size()) {
+ return tex_map[off];
+ } else if (!tex_map.empty()) {
+ return tex_map.back();
+ } else {
+ return 0.0f;
+ }
+}
+
+void Shape::Fill(
+ EntityMesh::Buffer &buf,
+ const vector<float> &tex_map
+) const {
+ for (const auto &vtx : vertices) {
+ buf.vertices.emplace_back(vtx.position);
+ buf.normals.emplace_back(vtx.normal);
+ buf.tex_coords.emplace_back(vtx.tex_st.s, vtx.tex_st.t, TexR(tex_map, vtx.tex_id));
+ }
+ for (auto idx : indices) {
+ buf.indices.emplace_back(idx);
+ }
+}
+
+void Shape::Fill(
+ EntityMesh::Buffer &buf,
+ const glm::mat4 &transform,
+ const vector<float> &tex_map
+) const {
+ for (const auto &vtx : vertices) {
+ buf.vertices.emplace_back(transform * glm::vec4(vtx.position, 1.0f));
+ buf.normals.emplace_back(transform * glm::vec4(vtx.normal, 0.0f));
+ buf.tex_coords.emplace_back(vtx.tex_st.s, vtx.tex_st.t, TexR(tex_map, vtx.tex_id));
+ }
+ for (auto idx : indices) {
+ buf.indices.emplace_back(idx);
+ }
+}
+
+void Shape::Fill(
+ BlockMesh::Buffer &buf,
+ const glm::mat4 &transform,
+ const vector<float> &tex_map,
+ size_t idx_offset
+) const {
+ for (const auto &vtx : vertices) {
+ buf.vertices.emplace_back(transform * glm::vec4(vtx.position, 1.0f));
+ buf.tex_coords.emplace_back(vtx.tex_st.s, vtx.tex_st.t, TexR(tex_map, vtx.tex_id));
+ }
+ for (auto idx : indices) {
+ buf.indices.emplace_back(idx_offset + idx);
+ }
+}
+
+
+ShapeRegistry::ShapeRegistry()
+: shapes() {
+
+}
+
+Shape &ShapeRegistry::Add(const string &name) {
+ auto result = shapes.emplace(name, Shape());
+ if (result.second) {
+ return result.first->second;
+ } else {
+ throw runtime_error("duplicate shape " + name);
+ }
+}
+
+Shape &ShapeRegistry::Get(const string &name) {
+ auto entry = shapes.find(name);
+ if (entry != shapes.end()) {
+ return entry->second;
+ } else {
+ throw runtime_error("unknown shape " + name);
+ }
+}
+
+const Shape &ShapeRegistry::Get(const string &name) const {
+ auto entry = shapes.find(name);
+ if (entry != shapes.end()) {
+ return entry->second;
+ } else {
+ throw runtime_error("unknown shape " + name);
+ }
+}
+
+}
const Config &config
)
: env(env)
+, shapes()
, block_types()
, world(block_types, wc)
, generator(gc)
, server(config.net, world, wc, ws)
, loop_timer(16) {
TextureIndex tex_index;
+ env.loader.LoadShapes("default", shapes);
env.loader.LoadBlockTypes("default", block_types, tex_index);
generator.LoadTypes(block_types);
skeletons.LoadHeadless();
#include "../ai/Spawner.hpp"
#include "../app/IntervalTimer.hpp"
#include "../app/State.hpp"
+#include "../model/ShapeRegistry.hpp"
#include "../model/Skeletons.hpp"
#include "../world/BlockTypeRegistry.hpp"
#include "../world/ChunkLoader.hpp"
private:
HeadlessEnvironment &env;
+ ShapeRegistry shapes;
BlockTypeRegistry block_types;
World world;
Generator generator;
)
: config(config)
, env(env)
+, shapes()
, block_types()
, save(save)
, world(block_types, wc)
, preload(env, chunk_loader, chunk_renderer)
, unload(env, world.Chunks(), save) {
TextureIndex tex_index;
+ env.loader.LoadShapes("default", shapes);
env.loader.LoadBlockTypes("default", block_types, tex_index);
interface.SetInventorySlots(block_types.size() - 1);
generator.LoadTypes(block_types);
#include "UnloadState.hpp"
#include "../ai/Spawner.hpp"
#include "../graphics/SkyBox.hpp"
+#include "../model/ShapeRegistry.hpp"
#include "../model/Skeletons.hpp"
#include "../ui/DirectInput.hpp"
#include "../ui/HUD.hpp"
private:
Config &config;
Environment &env;
+ ShapeRegistry shapes;
BlockTypeRegistry block_types;
const WorldSave &save;
World world;
#include "../model/bounds.hpp"
#include <glm/glm.hpp>
+#include <vector>
namespace blank {
struct BlockType {
const CollisionBounds *shape;
- float texture;
+ std::vector<float> textures;
glm::vec3 hsl_mod;
glm::vec3 rgb_mod;
glm::vec3 outline_color;
BlockType::BlockType() noexcept
: shape(&DEFAULT_SHAPE)
-, texture(0)
+, textures()
, hsl_mod(0.0f, 1.0f, 1.0f)
, rgb_mod(1.0f, 1.0f, 1.0f)
, outline_color(-1, -1, -1)
const glm::mat4 &transform,
EntityMesh::Index idx_offset
) const noexcept {
- shape->Vertices(buf, transform, texture, idx_offset);
+ if (textures.empty()) {
+ shape->Vertices(buf, transform, 0.0f, idx_offset);
+ } else {
+ shape->Vertices(buf, transform, textures[0], idx_offset);
+ }
buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod);
buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod);
}
const glm::mat4 &transform,
BlockMesh::Index idx_offset
) const noexcept {
- shape->Vertices(buf, transform, texture, idx_offset);
+ if (textures.empty()) {
+ shape->Vertices(buf, transform, 0.0f, idx_offset);
+ } else {
+ shape->Vertices(buf, transform, textures[0], idx_offset);
+ }
buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod);
buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod);
}