namespace common {
Spell::Spell()
-: name(""), value(0), cost(0), usability(0) {
+: name(""), value(0), cost(0), status(false), battle(false) {
}
void Spell::CreateTypeDescription() {
Spell s;
- // TODO: flags
+ int boolId(TypeDescription::GetTypeId("Boolean"));
int numberId(TypeDescription::GetTypeId("Number"));
int stringId(TypeDescription::GetTypeId("String"));
int targetsId(TypeDescription::GetTypeId("TargetingMode"));
td.AddField("name", FieldDescription(((char *)&s.name) - ((char *)&s), stringId, true));
td.AddField("cost", FieldDescription(((char *)&s.cost) - ((char *)&s), numberId, false));
td.AddField("targets", FieldDescription(((char *)&s.targetingMode) - ((char *)&s), targetsId, false));
+ td.AddField("status", FieldDescription(((char *)&s.status) - ((char *)&s), boolId, false));
+ td.AddField("battle", FieldDescription(((char *)&s.battle) - ((char *)&s), boolId, false));
}
void Spell::Construct(void *data) {
Uint16 Value() const { return value; }
Uint8 Cost() const { return cost; }
- bool CanUseOnStatusScreen() const { return usability & USABILITY_STATUS; }
- bool CanUseInBattle() const { return usability & USABILITY_BATTLE; }
+ bool CanUseOnStatusScreen() const { return status; }
+ bool CanUseInBattle() const { return battle; }
TargetingMode &GetTargetingMode() { return targetingMode; }
const TargetingMode &GetTargetingMode() const { return targetingMode; }
public:
void SetName(const char *n) { name = n; }
void SetCost(Uint8 c) { cost = c; }
- void SetUsableInBattle() { usability |= USABILITY_BATTLE; }
+ void SetUsableInBattle() { battle = true; }
static void CreateTypeDescription();
static void Construct(void *);
-private:
- enum Usability {
- // USABILITY_UNUSED = 1,
- // USABILITY_UNUSED = 2,
- // USABILITY_UNUSED = 4,
- // USABILITY_UNUSED = 8,
- // USABILITY_UNUSED = 16,
- // USABILITY_UNUSED = 32,
- USABILITY_STATUS = 64,
- USABILITY_BATTLE = 128,
- };
-
private:
const char *name;
int value;
int cost;
- Uint8 usability;
TargetingMode targetingMode;
HeroGroup usableBy;
+ bool status;
+ bool battle;
+
};
}