#include "../common/Ikari.h"
#include "../common/Item.h"
#include "../common/Spell.h"
+#include "../loader/TypeDescription.h"
using common::Ikari;
using common::Spell;
+using loader::FieldDescription;
+using loader::TypeDescription;
using std::vector;
namespace battle {
}
}
+
+void Hero::CreateTypeDescription() {
+ Hero h;
+ TypeDescription &td(TypeDescription::CreateOrGet("Hero"));
+
+ td.SetSize(sizeof(Hero));
+
+ int animationId(TypeDescription::GetTypeId("Animation"));
+ int numberId(TypeDescription::GetTypeId("Number"));
+ int spriteId(TypeDescription::GetTypeId("Sprite"));
+ int statsId(TypeDescription::GetTypeId("Stats"));
+ int stringId(TypeDescription::GetTypeId("String"));
+
+ td.AddField("name", FieldDescription(((char *)&h.name) - ((char *)&h), stringId, true));
+ td.AddField("sprite", FieldDescription(((char *)&h.sprite) - ((char *)&h), spriteId, true));
+ td.AddField("level", FieldDescription(((char *)&h.level) - ((char *)&h), numberId, false));
+
+ td.AddField("maxHealth", FieldDescription(((char *)&h.maxHealth) - ((char *)&h), numberId, false));
+ td.AddField("health", FieldDescription(((char *)&h.health) - ((char *)&h), numberId, false));
+ td.AddField("maxMana", FieldDescription(((char *)&h.maxMana) - ((char *)&h), numberId, false));
+ td.AddField("mana", FieldDescription(((char *)&h.mana) - ((char *)&h), numberId, false));
+ td.AddField("ip", FieldDescription(((char *)&h.ip) - ((char *)&h), numberId, false));
+ td.AddField("stats", FieldDescription(((char *)&h.stats) - ((char *)&h), statsId, false));
+
+ td.AddField("attackAnimation", FieldDescription(((char *)&h.attackAnimation) - ((char *)&h), animationId, false));
+ td.AddField("spellAnimation", FieldDescription(((char *)&h.spellAnimation) - ((char *)&h), animationId, false));
+ td.AddField("meleeAnimation", FieldDescription(((char *)&h.meleeAnimation) - ((char *)&h), animationId, false));
+}
+
}
void SetAttackAnimation(const graphics::Animation *a) { attackAnimation = a; }
void SetSpellAnimation(const graphics::Animation *a) { spellAnimation = a; }
+ static void CreateTypeDescription();
+
private:
const char *name;
graphics::Sprite *sprite;
// TODO: vector does not seem to be a good choice
std::vector<const common::Spell *> spells;
- Uint16 maxHealth, health;
- Uint16 maxMana, mana;
+ int maxHealth, health;
+ int maxMana, mana;
Stats stats;
- Uint8 level;
- Uint8 ip;
+ int level;
+ int ip;
};