- finding a spawn point which doesn't put entities in solids is
- now a little more crucial. press N if you're in trouble
+
+spawning
+
+ need a way to find a suitable location to spawn new players in
+ I imagine a "random block" function of ChunkIndex could be nice
+ (also for use with the AI spawner)
+ also, finding a spawn position for a player must no fail. after a
+ certain number of tries, the world must change to safely accomodate
+ the player.
+ chunk generation could be adjusted to make a little more room near the
+ origin (since that's where the usual spawn point will be), but that's
+ not strictly necessary and might overcomplicate the generation
+ if all fails, the spawner has to modify the world
+ how much space has to be cleared and how to make sure the spawning
+ space connects to "open space" I don't know yet, it's all a little
+ fuzzy anyway