+/*
+ * PartyLayout.h
+ *
+ * Created on: Aug 5, 2012
+ * Author: holy
+ */
+
+#ifndef BATTLE_PARTYLAYOUT_H_
+#define BATTLE_PARTYLAYOUT_H_
+
+#include "../geometry/Point.h"
+
+#include <vector>
+#include <SDL.h>
+
+namespace battle {
+
+class PartyLayout {
+
+public:
+ PartyLayout() { }
+
+public:
+ int NumPositions() const { return positions.size(); }
+ template<class U>
+ void CalculatePositions(U width, U height, std::vector<geometry::Point<U> > &dest) const {
+ dest.clear();
+ dest.reserve(positions.size());
+ for (std::vector<geometry::Point<Uint8> >::const_iterator i(positions.begin()), end(positions.end()); i != end; ++i) {
+ dest.push_back(geometry::Point<U>(
+ i->X() * 256 / width,
+ i->Y() * 256 / height
+ ));
+ }
+ }
+
+public:
+ void AddPosition(const geometry::Point<Uint8> &p) {
+ positions.push_back(p);
+ }
+
+private:
+ std::vector<geometry::Point<Uint8> > positions;
+
+};
+
+}
+
+#endif /* BATTLE_PARTYLAYOUT_H_ */