those two typos have been bugging me for a long time now
composite entity animations
composite entity animations
- complex entities are made up of part which have their own local
+ complex entities are made up of parts which have their own local
transform that can be animated (like e.g. an arm or head)
font rendering
transform that can be animated (like e.g. an arm or head)
font rendering
- usefull for development and later on world administration
+ useful for development and later on world administration
become interesting. like labels on signs and contents of
containers
become interesting. like labels on signs and contents of
containers
-chunk traversal
-
- maybe the chunk loader should keep an index of interesting, if not
- all chunks by position, possibly base-relative
-
- profiling indicates that this is not neccessary atm. maybe it will
- when there's some more action in the world
-
transparency (blocks and entities)
transparent blocks because awesome
world generator that is not boring
transparency (blocks and entities)
transparent blocks because awesome
world generator that is not boring
- maybe store a min/max solidity, humidity, temperature, rarity, etc.
- for each block type (with the option to deactivate generation
- altogether) and use different noise overlays for each
+ well, it's different
+ still needs way more block types and structure generation
+ a minimum distance from origin could be interesting as well, to ensure
+ the spawn vicinity doesn't contain bloks with would be useless at the
+ beginning (if there even is such a thing), also it would encourage
+ exploration
+ biomes seem too small, maybe that will become easier to tune when
+ there's a little more diversity between them
how much space has to be cleared and how to make sure the spawning
space connects to "open space" I don't know yet, it's all a little
fuzzy anyway
how much space has to be cleared and how to make sure the spawning
space connects to "open space" I don't know yet, it's all a little
fuzzy anyway
+
+sprite/particle system
+
+ these could help make the world seem more alive