+#ifndef BLANK_MODEL_HPP_
+#define BLANK_MODEL_HPP_
+
+#include <glm/glm.hpp>
+
+
+namespace blank {
+
+class Model {
+
+public:
+ Model();
+ ~Model();
+
+ glm::mat4 Transform() const;
+
+ void Position(glm::vec3 pos) { position = pos; }
+ void Move(glm::vec3 delta) { position += delta; }
+
+ // all angles in radians (full circle = 2π)
+ void Pitch(float p) { pitch = p; }
+ void RotatePitch(float delta) { pitch += delta; }
+ void Yaw(float y) { yaw = y; }
+ void RotateYaw(float delta) { yaw += delta; }
+
+private:
+ glm::vec3 position;
+ float pitch;
+ float yaw;
+
+};
+
+}
+
+#endif