glm::ivec3 base;
        pack.ReadEntityCount(count);
        pack.ReadChunkBase(base);
+       EntityState state;
 
        for (uint32_t i = 0; i < count; ++i) {
                uint32_t entity_id = 0;
                }
                if (world_iter->ID() == entity_id) {
                        if (UpdateEntity(entity_id, pack.Seq())) {
-                               pack.ReadEntityState(world_iter->GetState(), base, i);
+                               pack.ReadEntityState(state, base, i);
+                               world_iter->SetState(state);
                        }
                }
        }
        pack.ReadPlayerID(player_id);
        state.reset(new InteractiveState(*this, player_id));
 
-       pack.ReadPlayerState(state->GetPlayer().GetEntity().GetState());
-       glm::vec3 orient(glm::eulerAngles(state->GetPlayer().GetEntity().Orientation()));
-       state->GetPlayerController().TurnHead(orient.x, orient.y);
+       EntityState player_state;
+       pack.ReadPlayerState(player_state);
+       state->GetPlayer().GetEntity().SetState(player_state);
 
        env.state.PopAfter(this);
        env.state.Push(state.get());
 
 
        Entity write_entity;
        write_entity.ID(534574);
-       write_entity.GetState().chunk_pos = { 7, 2, -3 };
-       write_entity.GetState().block_pos = { 1.5f, 0.9f, 12.0f };
-       write_entity.GetState().velocity = { 0.025f, 0.001f, 0.0f };
-       write_entity.GetState().orient = { 1.0f, 0.0f, 0.0f, 0.0f };
-       write_entity.GetState().pitch = 0.3f;
-       write_entity.GetState().yaw = -2.3f;
+       EntityState write_state;
+       write_state.chunk_pos = { 7, 2, -3 };
+       write_state.block_pos = { 1.5f, 0.9f, 12.0f };
+       write_state.velocity = { 0.025f, 0.001f, 0.0f };
+       write_state.orient = { 1.0f, 0.0f, 0.0f, 0.0f };
+       write_state.pitch = 0.3f;
+       write_state.yaw = -2.3f;
+       write_entity.SetState(write_state);
        uint32_t read_id = 0;
        EntityState read_state;
        pack.WritePlayer(write_entity);
        write_entity.ID(534574);
        Model model;
        model.ID(23);
+       model.Enumerate();
        model.Instantiate(write_entity.GetModel());
-       write_entity.GetState().chunk_pos = { 7, 2, -3 };
-       write_entity.GetState().block_pos = { 1.5f, 0.9f, 12.0f };
-       write_entity.GetState().velocity = { 0.025f, 0.001f, 0.0f };
-       write_entity.GetState().orient = { 1.0f, 0.0f, 0.0f, 0.0f };
-       write_entity.GetState().pitch = 0.3f;
-       write_entity.GetState().yaw = -2.3f;
+       EntityState write_state;
+       write_state.chunk_pos = { 7, 2, -3 };
+       write_state.block_pos = { 1.5f, 0.9f, 12.0f };
+       write_state.velocity = { 0.025f, 0.001f, 0.0f };
+       write_state.orient = { 1.0f, 0.0f, 0.0f, 0.0f };
+       write_state.pitch = 0.3f;
+       write_state.yaw = -2.3f;
+       write_entity.SetState(write_state);
        write_entity.Bounds({{ -1, -1, -1 }, { 1, 1, 1 }});
        write_entity.WorldCollidable(true);
        write_entity.Name("blah");
 
        Entity write_entity;
        write_entity.ID(8567234);
-       write_entity.GetState().chunk_pos = { 7, 2, -3 };
-       write_entity.GetState().block_pos = { 1.5f, 0.9f, 12.0f };
-       write_entity.GetState().velocity = { 0.025f, 0.001f, 0.0f };
-       write_entity.GetState().orient = { 1.0f, 0.0f, 0.0f, 0.0f };
-       write_entity.GetState().pitch = 0.3f;
-       write_entity.GetState().yaw = -2.3f;
+       EntityState write_state;
+       write_state.chunk_pos = { 7, 2, -3 };
+       write_state.block_pos = { 1.5f, 0.9f, 12.0f };
+       write_state.velocity = { 0.025f, 0.001f, 0.0f };
+       write_state.orient = { 1.0f, 0.0f, 0.0f, 0.0f };
+       write_state.pitch = 0.3f;
+       write_state.yaw = -2.3f;
+       write_entity.SetState(write_state);
        pack.WriteEntity(write_entity, write_base, 1);
        pack.WriteEntity(write_entity, write_base, 0);
        pack.WriteEntity(write_entity, write_base, 2);
        );
 
        Entity write_entity;
-       write_entity.GetState().chunk_pos = { 7, 2, -3 };
-       write_entity.GetState().block_pos = { 1.5f, 0.9f, 12.0f };
-       write_entity.GetState().velocity = { 0.025f, 0.001f, 0.0f };
-       write_entity.GetState().orient = { 1.0f, 0.0f, 0.0f, 0.0f };
-       write_entity.GetState().pitch = 0.3f;
-       write_entity.GetState().yaw = -2.3f;
+       EntityState write_state;
+       write_state.chunk_pos = { 7, 2, -3 };
+       write_state.block_pos = { 1.5f, 0.9f, 12.0f };
+       write_state.velocity = { 0.025f, 0.001f, 0.0f };
+       write_state.orient = { 1.0f, 0.0f, 0.0f, 0.0f };
+       write_state.pitch = 0.3f;
+       write_state.yaw = -2.3f;
+       write_entity.SetState(write_state);
        pack.WritePlayer(write_entity);
 
        EntityState read_state;