]> git.localhorst.tv Git - blank.git/commitdiff
generate and unload chunks on player move
authorDaniel Karbach <daniel.karbach@localhorst.tv>
Mon, 9 Mar 2015 17:28:20 +0000 (18:28 +0100)
committerDaniel Karbach <daniel.karbach@localhorst.tv>
Mon, 9 Mar 2015 17:28:20 +0000 (18:28 +0100)
slow as hell

src/world.cpp
src/world.hpp

index 7f30d71efc1930d9658c5b2633038499c6c62e7b..fb1023f8c5aad75ab50d5fa630f1ca139f05d8c8 100644 (file)
@@ -14,6 +14,7 @@ World::World()
 , blockNoise(0)
 , colorNoise(1)
 , player()
+, player_chunk(0, 0, 0)
 , loaded()
 , to_generate() {
        blockType.Add(BlockType{ true, { 1.0f, 1.0f, 1.0f }, &blockShape }); // white block
@@ -46,7 +47,9 @@ void World::Generate(const glm::tvec3<int> &from, const glm::tvec3<int> &to) {
                for (int y = from.y; y < to.y; ++y) {
                        for (int x = from.x; x < to.x; ++x) {
                                glm::vec3 pos{float(x), float(y), float(z)};
-                               if (x == 0 && y == 0 && z == 0) {
+                               if (ChunkAvailable(pos)) {
+                                       continue;
+                               } else if (x == 0 && y == 0 && z == 0) {
                                        loaded.emplace_back();
                                        loaded.back().Position(pos);
                                        Generate(loaded.back());
@@ -128,19 +131,45 @@ bool World::Intersection(
 }
 
 
-Chunk &World::Next(const Chunk &to, const glm::vec3 &dir) {
-       const glm::vec3 tgt_pos = to.Position() + dir;
-       for (Chunk &chunk : LoadedChunks()) {
-               if (chunk.Position() == tgt_pos) {
-                       return chunk;
+Chunk *World::ChunkLoaded(const glm::tvec3<int> &pos) {
+       for (Chunk &chunk : loaded) {
+               if (glm::tvec3<int>(chunk.Position()) == pos) {
+                       return &chunk;
                }
        }
+       return nullptr;
+}
+
+Chunk *World::ChunkQueued(const glm::tvec3<int> &pos) {
        for (Chunk &chunk : to_generate) {
-               if (chunk.Position() == tgt_pos) {
-                       Generate(chunk);
-                       return chunk;
+               if (glm::tvec3<int>(chunk.Position()) == pos) {
+                       return &chunk;
                }
        }
+       return nullptr;
+}
+
+Chunk *World::ChunkAvailable(const glm::tvec3<int> &pos) {
+       Chunk *chunk = ChunkLoaded(pos);
+       if (chunk) return chunk;
+
+       return ChunkQueued(pos);
+}
+
+Chunk &World::Next(const Chunk &to, const glm::vec3 &dir) {
+       const glm::vec3 tgt_pos = to.Position() + dir;
+
+       Chunk *chunk = ChunkLoaded(tgt_pos);
+       if (chunk) {
+               return *chunk;
+       }
+
+       chunk = ChunkQueued(tgt_pos);
+       if (chunk) {
+               Generate(*chunk);
+               return *chunk;
+       }
+
        loaded.emplace_back();
        loaded.back().Position(tgt_pos);
        Generate(loaded.back());
@@ -151,6 +180,39 @@ Chunk &World::Next(const Chunk &to, const glm::vec3 &dir) {
 void World::Update(int dt) {
        player.Update(dt);
 
+       CheckChunkGeneration();
+}
+
+void World::CheckChunkGeneration() {
+       if (player.ChunkCoords() != player_chunk) {
+               player_chunk = player.ChunkCoords();
+
+               constexpr int max_dist = 8;
+               // unload far away chunks
+               for (auto iter(loaded.begin()), end(loaded.end()); iter != end;) {
+                       if (std::abs(player_chunk.x - iter->Position().x) > max_dist
+                                       || std::abs(player_chunk.y - iter->Position().y) > max_dist
+                                       || std::abs(player_chunk.z - iter->Position().z) > max_dist) {
+                               iter = loaded.erase(iter);
+                       } else {
+                               ++iter;
+                       }
+               }
+               // abort far away queued chunks
+               for (auto iter(to_generate.begin()), end(to_generate.end()); iter != end;) {
+                       if (std::abs(player_chunk.x - iter->Position().x) > max_dist
+                                       || std::abs(player_chunk.y - iter->Position().y) > max_dist
+                                       || std::abs(player_chunk.z - iter->Position().z) > max_dist) {
+                               iter = to_generate.erase(iter);
+                       } else {
+                               ++iter;
+                       }
+               }
+               // add missing new chunks
+               glm::tvec3<int> offset(max_dist, max_dist, max_dist);
+               Generate(player_chunk - offset, player_chunk + offset);
+       }
+
        if (!to_generate.empty()) {
                Generate(to_generate.front());
                loaded.splice(loaded.end(), to_generate, to_generate.begin());
index 8ef2b21b2b05ee7d7106a8af536e0a2bf36e85b4..6b6aaf09c9d260492a3125313a0f32eac2112314 100644 (file)
@@ -34,9 +34,13 @@ public:
 
        Entity &Player() { return player; }
 
+       Chunk *ChunkLoaded(const glm::tvec3<int> &);
+       Chunk *ChunkQueued(const glm::tvec3<int> &);
+       Chunk *ChunkAvailable(const glm::tvec3<int> &);
        Chunk &Next(const Chunk &, const glm::vec3 &dir);
 
        void Update(int dt);
+       void CheckChunkGeneration();
 
        void Render(DirectionalLighting &);
 
@@ -53,6 +57,7 @@ private:
        SimplexNoise colorNoise;
 
        Entity player;
+       glm::tvec3<int> player_chunk;
 
        std::list<Chunk> loaded;
        std::list<Chunk> to_generate;