]> git.localhorst.tv Git - l2e.git/commitdiff
use sdl utility functions for debug drawing
authorDaniel Karbach <daniel.karbach@localhorst.tv>
Sat, 6 Oct 2012 21:01:31 +0000 (23:01 +0200)
committerDaniel Karbach <daniel.karbach@localhorst.tv>
Sat, 6 Oct 2012 21:01:31 +0000 (23:01 +0200)
src/map/Area.cpp

index 84dc8a6a527747fce948b6dffb289bc60ee55f0c..6b3f9b186373714aa384748e7a3ba10eb8f19b22 100644 (file)
@@ -9,6 +9,7 @@
 
 #include "Tile.h"
 #include "../graphics/Sprite.h"
+#include "../sdl/utility.h"
 
 #include <stdexcept>
 
@@ -49,16 +50,10 @@ void Area::RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const
        destRect.x = inOffset.X();
        destRect.y = inOffset.Y();
        destRect.w = Width() * tileset->Width();
-       destRect.h = 1;
-       SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
-       destRect.y += Height() * tileset->Height() - 1;
-       SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
-       destRect.y = inOffset.Y();
-       destRect.w = 1;
        destRect.h = Height() * tileset->Height();
-       SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
-       destRect.x += Width() * tileset->Width() - 1;
-       SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
+       sdl::OutlineRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
+
+       Uint32 color(SDL_MapRGB(dest->format, 0xFF, 0x00, 0x00));
 
        for (int i(0); i < numTiles; ++i) {
                Vector<int> offset(
@@ -67,35 +62,16 @@ void Area::RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const
                const Tile &tile(tiles[i]);
 
                if (tile.BlocksNorth()) {
-                       destRect.x = offset.X();
-                       destRect.y = offset.Y();
-                       destRect.w = tileset->Width();
-                       destRect.h = 1;
-                       SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0xFF, 0x00, 0x00));
+                       sdl::HorizontalLine(dest, offset, tileset->Width(), color);
                }
-
                if (tile.BlocksEast()) {
-                       destRect.x = offset.X() + tileset->Width() - 1;
-                       destRect.y = offset.Y();
-                       destRect.w = 1;
-                       destRect.h = tileset->Height();
-                       SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0xFF, 0x00, 0x00));
+                       sdl::VerticalLine(dest, Vector<int>(offset.X() + tileset->Width() - 1, offset.Y()), tileset->Height(), color);
                }
-
                if (tile.BlocksSouth()) {
-                       destRect.x = offset.X();
-                       destRect.y = offset.Y() + tileset->Height() - 1;
-                       destRect.w = tileset->Width();
-                       destRect.h = 1;
-                       SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0xFF, 0x00, 0x00));
+                       sdl::HorizontalLine(dest, Vector<int>(offset.X(), offset.Y() + tileset->Height() - 1), tileset->Width(), color);
                }
-
                if (tile.BlocksWest()) {
-                       destRect.x = offset.X();
-                       destRect.y = offset.Y();
-                       destRect.w = 1;
-                       destRect.h = tileset->Height();
-                       SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0xFF, 0x00, 0x00));
+                       sdl::VerticalLine(dest, offset, tileset->Height(), color);
                }
        }
 }