Code: 0
 Payload: none
+Length: 0
 
 
 Login
 Payload:
        0 player name, max 32 byte UTF-8 string,
          shorter names should be zero terminated
+Length: 0-32
 
 
 Join
        16 pos/vel/rot/ang of the player, 13x 32bit float
        68 name of the world the server's currently running
           max 32 byte UTF-8 string
+Length: 68-100
 
 
 Part
 
 Code: 3
 Payload: none
+Length: 0
+
+
+Player Update
+-------------
+
+Sent by clients to notify the server of their changes to the player.
+
+Code: 4
+Payload:
+        0 chunk coords of the player, 3x 32bit signed int
+       12 pos/vel/rot/ang of the player, 13x 32bit float
+Length: 64
 
        chunk_renderer.Rebase(interface.Player().ChunkCoords());
        chunk_renderer.Update(dt);
 
+       master.GetClient().SendPlayerUpdate(interface.Player());
+
        glm::mat4 trans = interface.Player().Transform(interface.Player().ChunkCoords());
        glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
        glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
 
                static constexpr std::size_t MAX_LEN = 0;
        };
 
+       struct PlayerUpdate : public Payload {
+               static constexpr std::uint8_t TYPE = 4;
+               static constexpr std::size_t MAX_LEN = 64;
+
+               void WritePlayer(const Entity &) noexcept;
+               void ReadPlayer(Entity &) const noexcept;
+       };
+
 
        template<class PayloadType>
        PayloadType As() {
 
 
 #include <cstring>
 #include <iostream>
+#include <glm/gtx/io.hpp>
 
 using namespace std;
 
 constexpr size_t Packet::Login::MAX_LEN;
 constexpr size_t Packet::Join::MAX_LEN;
 constexpr size_t Packet::Part::MAX_LEN;
+constexpr size_t Packet::PlayerUpdate::MAX_LEN;
 
 namespace {
 
        return conn.Send(client_pack, client_sock);
 }
 
+uint16_t Client::SendPlayerUpdate(const Entity &player) {
+       auto pack = Packet::Make<Packet::PlayerUpdate>(client_pack);
+       pack.WritePlayer(player);
+       return conn.Send(client_pack, client_sock);
+}
+
 
 ClientConnection::ClientConnection(Server &server, const IPaddress &addr)
 : server(server)
        conn.Close();
 }
 
+void ClientConnection::On(const Packet::PlayerUpdate &pack) {
+       if (!HasPlayer()) return;
+       pack.ReadPlayer(Player());
+}
+
 
 Connection::Connection(const IPaddress &addr)
 : handler(nullptr)
                        return "Join";
                case Part::TYPE:
                        return "Part";
+               case PlayerUpdate::TYPE:
+                       return "PlayerUpdate";
                default:
                        return "Unknown";
        }
        ReadString(name, 68, 32);
 }
 
+void Packet::PlayerUpdate::WritePlayer(const Entity &player) noexcept {
+       Write(player.ChunkCoords(), 0);
+       Write(player.Position(), 12);
+       Write(player.Velocity(), 24);
+       Write(player.Orientation(), 36);
+       Write(player.AngularVelocity(), 52);
+}
+
+void Packet::PlayerUpdate::ReadPlayer(Entity &player) const noexcept {
+       glm::ivec3 chunk_coords(0);
+       glm::vec3 pos;
+       glm::vec3 vel;
+       glm::quat rot;
+       glm::vec3 ang;
+
+       Read(chunk_coords, 0);
+       Read(pos, 12);
+       Read(vel, 24);
+       Read(rot, 36);
+       Read(ang, 52);
+
+       player.Position(chunk_coords, pos);
+       player.Velocity(vel);
+       player.Orientation(rot);
+       player.AngularVelocity(ang);
+}
+
 
 void ConnectionHandler::Handle(const UDPpacket &udp_pack) {
        const Packet &pack = *reinterpret_cast<const Packet *>(udp_pack.data);
                case Packet::Part::TYPE:
                        On(Packet::As<Packet::Part>(udp_pack));
                        break;
+               case Packet::PlayerUpdate::TYPE:
+                       On(Packet::As<Packet::PlayerUpdate>(udp_pack));
+                       break;
                default:
                        // drop unknown or unhandled packets
                        break;