]> git.localhorst.tv Git - blank.git/commitdiff
remove move branching from interface
authorDaniel Karbach <daniel.karbach@localhorst.tv>
Wed, 20 May 2015 16:46:38 +0000 (18:46 +0200)
committerDaniel Karbach <daniel.karbach@localhorst.tv>
Wed, 20 May 2015 16:46:38 +0000 (18:46 +0200)
src/interface.cpp
src/interface.hpp

index b5aac9641061038a294fa5dea4a541ba8d19a546..e4888c5b5f35d1ee3f15a1b9d0f96190ec34b336 100644 (file)
@@ -4,7 +4,6 @@
 #include "world.hpp"
 
 #include <iostream>
-#include <glm/glm.hpp>
 #include <glm/gtc/matrix_transform.hpp>
 #include <glm/gtx/io.hpp>
 
@@ -23,12 +22,8 @@ Interface::Interface(const Config &config, World &world)
 , config(config)
 , remove(0)
 , selection(1)
-, front(false)
-, back(false)
-, left(false)
-, right(false)
-, up(false)
-, down(false) {
+, fwd(0)
+, rev(0) {
        hud.Viewport(960, 600);
        hud.Display(selection);
 }
@@ -39,22 +34,22 @@ void Interface::Handle(const SDL_KeyboardEvent &event) {
 
        switch (event.keysym.sym) {
                case SDLK_w:
-                       front = event.state == SDL_PRESSED;
+                       rev.z = event.state == SDL_PRESSED;
                        break;
                case SDLK_s:
-                       back = event.state == SDL_PRESSED;
+                       fwd.z = event.state == SDL_PRESSED;
                        break;
                case SDLK_a:
-                       left = event.state == SDL_PRESSED;
+                       rev.x = event.state == SDL_PRESSED;
                        break;
                case SDLK_d:
-                       right = event.state == SDL_PRESSED;
+                       fwd.x = event.state == SDL_PRESSED;
                        break;
                case SDLK_SPACE:
-                       up = event.state == SDL_PRESSED;
+                       fwd.y = event.state == SDL_PRESSED;
                        break;
                case SDLK_LSHIFT:
-                       down = event.state == SDL_PRESSED;
+                       rev.y = event.state == SDL_PRESSED;
                        break;
 
                case SDLK_q:
@@ -247,23 +242,7 @@ void Interface::Handle(const SDL_WindowEvent &event) {
 
 
 void Interface::Update(int dt) {
-       glm::vec3 vel;
-       if (right && !left) {
-               vel.x = config.move_velocity;
-       } else if (left && !right) {
-               vel.x = -config.move_velocity;
-       }
-       if (up && !down) {
-               vel.y = config.move_velocity;
-       } else if (down && !up) {
-               vel.y = -config.move_velocity;
-       }
-       if (back && !front) {
-               vel.z = config.move_velocity;
-       } else if (front && !back) {
-               vel.z = -config.move_velocity;
-       }
-       ctrl.Velocity(vel);
+       ctrl.Velocity(glm::vec3(fwd - rev) * config.move_velocity);
        ctrl.Update(dt);
 
        Ray aim = ctrl.Aim();
index 8bdb8fb7ca0248bf4cb06ce14c3c9cff55cfd8b1..1f4bb9034baf8028a2bb0dd4386ea6165d40d92b 100644 (file)
@@ -8,6 +8,7 @@
 #include "shader.hpp"
 
 #include <SDL.h>
+#include <glm/glm.hpp>
 
 
 namespace blank {
@@ -73,7 +74,7 @@ private:
        Block remove;
        Block selection;
 
-       bool front, back, left, right, up, down;
+       glm::tvec3<int> fwd, rev;
 
 };