]> git.localhorst.tv Git - l2e.git/commitdiff
added Caster class to simplify the code in main()
authorDaniel Karbach <daniel.karbach@localhorst.tv>
Wed, 19 Sep 2012 20:34:04 +0000 (22:34 +0200)
committerDaniel Karbach <daniel.karbach@localhorst.tv>
Wed, 19 Sep 2012 20:34:04 +0000 (22:34 +0200)
Debug/src/loader/subdir.mk
Release/src/loader/subdir.mk
src/loader/Caster.cpp [new file with mode: 0644]
src/loader/Caster.h [new file with mode: 0644]
src/main.cpp

index bedbb88b3492ad16404c4df755a8fdfa08039ced..7a5dbb3a316cfd6d2639bf93c398401538b753dc 100644 (file)
@@ -4,6 +4,7 @@
 
 # Add inputs and outputs from these tool invocations to the build variables 
 CPP_SRCS += \
+../src/loader/Caster.cpp \
 ../src/loader/Interpreter.cpp \
 ../src/loader/ParsedSource.cpp \
 ../src/loader/Parser.cpp \
@@ -12,6 +13,7 @@ CPP_SRCS += \
 ../src/loader/utility.cpp 
 
 OBJS += \
+./src/loader/Caster.o \
 ./src/loader/Interpreter.o \
 ./src/loader/ParsedSource.o \
 ./src/loader/Parser.o \
@@ -20,6 +22,7 @@ OBJS += \
 ./src/loader/utility.o 
 
 CPP_DEPS += \
+./src/loader/Caster.d \
 ./src/loader/Interpreter.d \
 ./src/loader/ParsedSource.d \
 ./src/loader/Parser.d \
index 992a06cc308504f8608e0435b2024f9f9e02ba53..d405524914ed8795e8b3f5216eb284ca405711ea 100644 (file)
@@ -4,6 +4,7 @@
 
 # Add inputs and outputs from these tool invocations to the build variables 
 CPP_SRCS += \
+../src/loader/Caster.cpp \
 ../src/loader/Interpreter.cpp \
 ../src/loader/ParsedSource.cpp \
 ../src/loader/Parser.cpp \
@@ -12,6 +13,7 @@ CPP_SRCS += \
 ../src/loader/utility.cpp 
 
 OBJS += \
+./src/loader/Caster.o \
 ./src/loader/Interpreter.o \
 ./src/loader/ParsedSource.o \
 ./src/loader/Parser.o \
@@ -20,6 +22,7 @@ OBJS += \
 ./src/loader/utility.o 
 
 CPP_DEPS += \
+./src/loader/Caster.d \
 ./src/loader/Interpreter.d \
 ./src/loader/ParsedSource.d \
 ./src/loader/Parser.d \
diff --git a/src/loader/Caster.cpp b/src/loader/Caster.cpp
new file mode 100644 (file)
index 0000000..a3a6707
--- /dev/null
@@ -0,0 +1,58 @@
+/*
+ * Caster.cpp
+ *
+ *  Created on: Sep 19, 2012
+ *      Author: holy
+ */
+
+#include "Caster.h"
+
+#include "TypeDescription.h"
+
+using battle::Hero;
+using battle::Monster;
+using battle::PartyLayout;
+using common::Item;
+using common::Spell;
+using std::string;
+
+
+namespace loader {
+
+Caster::Caster(Interpreter &intp)
+: intp(intp)
+, battleResourcesId(TypeDescription::GetTypeId("BattleResources"))
+, heroId(TypeDescription::GetTypeId("Hero"))
+, itemId(TypeDescription::GetTypeId("Item"))
+, monsterId(TypeDescription::GetTypeId("Monster"))
+, partyLayoutId(TypeDescription::GetTypeId("PartyLayout"))
+, spellId(TypeDescription::GetTypeId("Spell")) {
+
+}
+
+
+battle::Resources *Caster::GetBattleResources(const string &ident) {
+       return reinterpret_cast<battle::Resources *>(intp.GetObject(battleResourcesId, ident));
+}
+
+Hero *Caster::GetHero(const string &ident) {
+       return reinterpret_cast<Hero *>(intp.GetObject(heroId, ident));
+}
+
+Item *Caster::GetItem(const string &ident) {
+       return reinterpret_cast<Item *>(intp.GetObject(itemId, ident));
+}
+
+Monster *Caster::GetMonster(const string &ident) {
+       return reinterpret_cast<Monster *>(intp.GetObject(monsterId, ident));
+}
+
+PartyLayout *Caster::GetPartyLayout(const string &ident) {
+       return reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, ident));
+}
+
+Spell *Caster::GetSpell(const string &ident) {
+       return reinterpret_cast<Spell *>(intp.GetObject(spellId, ident));
+}
+
+}
diff --git a/src/loader/Caster.h b/src/loader/Caster.h
new file mode 100644 (file)
index 0000000..2718fc0
--- /dev/null
@@ -0,0 +1,60 @@
+/*
+ * Caster.h
+ *
+ *  Created on: Sep 19, 2012
+ *      Author: holy
+ */
+
+#ifndef LOADER_CASTER_H_
+#define LOADER_CASTER_H_
+
+#include "Interpreter.h"
+
+#include <string>
+
+namespace battle {
+       class Hero;
+       class Monster;
+       class PartyLayout;
+       class Resources;
+}
+
+namespace common {
+       class Item;
+       class Spell;
+}
+
+namespace loader {
+
+class Caster {
+
+public:
+       Caster(Interpreter &intp);
+       ~Caster() { }
+private:
+       Caster(const Caster &);
+       Caster &operator =(const Caster &);
+
+public:
+       battle::Resources *GetBattleResources(const std::string &identifier);
+       battle::Hero *GetHero(const std::string &identifier);
+       common::Item *GetItem(const std::string &identifier);
+       battle::Monster *GetMonster(const std::string &identifier);
+       battle::PartyLayout *GetPartyLayout(const std::string &identifier);
+       common::Spell *GetSpell(const std::string &identifier);
+
+private:
+       Interpreter &intp;
+
+       int battleResourcesId;
+       int heroId;
+       int itemId;
+       int monsterId;
+       int partyLayoutId;
+       int spellId;
+
+};
+
+}
+
+#endif /* LOADER_CASTER_H_ */
index 964fce03e24671219a259fa460178808522ab516..965da00e56eb871bd7e5345dd101c40668cf81ad 100644 (file)
@@ -26,6 +26,7 @@
 #include "graphics/Menu.h"
 #include "graphics/SimpleAnimation.h"
 #include "graphics/Sprite.h"
+#include "loader/Caster.h"
 #include "loader/Interpreter.h"
 #include "loader/ParsedSource.h"
 #include "loader/Parser.h"
@@ -63,6 +64,7 @@ using graphics::Gauge;
 using graphics::Menu;
 using graphics::SimpleAnimation;
 using graphics::Sprite;
+using loader::Caster;
 using loader::Interpreter;
 using loader::ParsedSource;
 using loader::Parser;
@@ -149,81 +151,76 @@ int main(int argc, char **argv) {
                        return 3;
                }
 
-               int battleResId(TypeDescription::GetTypeId("BattleResources"));
-               int heroId(TypeDescription::GetTypeId("Hero"));
-               int itemId(TypeDescription::GetTypeId("Item"));
-               int monsterId(TypeDescription::GetTypeId("Monster"));
-               int partyLayoutId(TypeDescription::GetTypeId("PartyLayout"));
-               int spellId(TypeDescription::GetTypeId("Spell"));
+               Caster caster(intp);
 
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
-               PartyLayout monstersLayout(*reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, "monstersLayout")));
-               PartyLayout heroesLayout(*reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, "heroesLayout")));
+               PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
+               PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout"));
 
-               Monster monster(*reinterpret_cast<Monster *>(intp.GetObject(monsterId, "lizard")));
-               Hero maxim(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "maxim")));
-               Hero selan(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "selan")));
-               Hero guy(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "guy")));
-               Hero dekar(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "dekar")));
+               Monster monster(*caster.GetMonster("lizard"));
+               Hero maxim(*caster.GetHero("maxim"));
+               Hero selan(*caster.GetHero("selan"));
+               Hero guy(*caster.GetHero("guy"));
+               Hero dekar(*caster.GetHero("dekar"));
 
-               battle::Resources *battleRes(reinterpret_cast<battle::Resources *>(intp.GetObject(battleResId, "battleResources")));
+               battle::Resources *battleRes(caster.GetBattleResources("battleResources"));
 
-               maxim.AddSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "resetSpell")));
-               Spell *strongSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "strongSpell")));
+               maxim.AddSpell(caster.GetSpell("resetSpell"));
+               Spell *strongSpell(caster.GetSpell("strongSpell"));
                maxim.AddSpell(strongSpell);
                selan.AddSpell(strongSpell);
-               Spell *strongerSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "strongerSpell")));
+               Spell *strongerSpell(caster.GetSpell("strongerSpell"));
                maxim.AddSpell(strongerSpell);
                selan.AddSpell(strongerSpell);
-               Spell *championSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "championSpell")));
+               Spell *championSpell(caster.GetSpell("championSpell"));
                maxim.AddSpell(championSpell);
                selan.AddSpell(championSpell);
-               Spell *rallySpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "rallySpell")));
+               Spell *rallySpell(caster.GetSpell("rallySpell"));
                maxim.AddSpell(rallySpell);
                selan.AddSpell(rallySpell);
-               selan.AddSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "escapeSpell")));
-               Spell *valorSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "valorSpell")));
+               selan.AddSpell(caster.GetSpell("escapeSpell"));
+               Spell *valorSpell(caster.GetSpell("valorSpell"));
                maxim.AddSpell(valorSpell);
                selan.AddSpell(valorSpell);
 
                Inventory inventory;
-               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "antidoteItem")), 9);
-               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "magicJarItem")), 4);
-               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "hiPotionItem")), 4);
-               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "powerPotionItem")), 4);
-               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "escapeItem")), 2);
-               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "sleepBallItem")), 1);
+               inventory.Add(caster.GetItem("antidoteItem"), 9);
+               inventory.Add(caster.GetItem("magicJarItem"), 4);
+               inventory.Add(caster.GetItem("hiPotionItem"), 4);
+               inventory.Add(caster.GetItem("powerPotionItem"), 4);
+               inventory.Add(caster.GetItem("escapeItem"), 2);
+               inventory.Add(caster.GetItem("sleepBallItem"), 1);
                battleRes->inventory = &inventory;
 
-               maxim.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoSwordItem")));
-               maxim.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconArmorItem")));
-               maxim.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyShieldItem")));
-               maxim.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "legendHelmItem")));
-               maxim.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "sProRingItem")));
-               maxim.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "evilJewelItem")));
+               maxim.SetWeapon(caster.GetItem("zircoSwordItem"));
+               maxim.SetArmor(caster.GetItem("zirconArmorItem"));
+               maxim.SetShield(caster.GetItem("holyShieldItem"));
+               maxim.SetHelmet(caster.GetItem("legendHelmItem"));
+               maxim.SetRing(caster.GetItem("sProRingItem"));
+               maxim.SetJewel(caster.GetItem("evilJewelItem"));
 
-//             selan.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoWhipItem")));
-               selan.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconPlateItem")));
-               selan.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoGlovesItem")));
-               selan.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyCapItem")));
-               selan.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "ghostRingItem")));
-               selan.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "eagleRockItem")));
+//             selan.SetWeapon(cst.GetItem("zircoWhipItem"));
+               selan.SetArmor(caster.GetItem("zirconPlateItem"));
+               selan.SetShield(caster.GetItem("zircoGlovesItem"));
+               selan.SetHelmet(caster.GetItem("holyCapItem"));
+               selan.SetRing(caster.GetItem("ghostRingItem"));
+               selan.SetJewel(caster.GetItem("eagleRockItem"));
 
-//             guy.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoAxItem")));
-               guy.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconArmorItem")));
-               guy.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "megaShieldItem")));
-               guy.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoHelmetItem")));
-               guy.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "powerRingItem")));
-               guy.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "evilJewelItem")));
+//             guy.SetWeapon(cst.GetItem("zircoAxItem"));
+               guy.SetArmor(caster.GetItem("zirconArmorItem"));
+               guy.SetShield(caster.GetItem("megaShieldItem"));
+               guy.SetHelmet(caster.GetItem("zircoHelmetItem"));
+               guy.SetRing(caster.GetItem("powerRingItem"));
+               guy.SetJewel(caster.GetItem("evilJewelItem"));
 
                // NOTE: this is actually Artea equipment
-//             dekar.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "lizardBlowItem")));
-               dekar.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyRobeItem")));
-               dekar.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoGlovesItem")));
-               dekar.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyCapItem")));
-               dekar.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "rocketRingItem")));
-               dekar.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "krakenRockItem")));
+//             dekar.SetWeapon(cst.GetItem("lizardBlowItem"));
+               dekar.SetArmor(caster.GetItem("holyRobeItem"));
+               dekar.SetShield(caster.GetItem("zircoGlovesItem"));
+               dekar.SetHelmet(caster.GetItem("holyCapItem"));
+               dekar.SetRing(caster.GetItem("rocketRingItem"));
+               dekar.SetJewel(caster.GetItem("krakenRockItem"));
 
                InitScreen screen(width, height);