]> git.localhorst.tv Git - blank.git/commitdiff
first attempt at world generation
authorDaniel Karbach <daniel.karbach@localhorst.tv>
Sun, 8 Mar 2015 15:49:52 +0000 (16:49 +0100)
committerDaniel Karbach <daniel.karbach@localhorst.tv>
Sun, 8 Mar 2015 15:49:52 +0000 (16:49 +0100)
src/noise.cpp [new file with mode: 0644]
src/noise.hpp [new file with mode: 0644]
src/world.cpp
src/world.hpp

diff --git a/src/noise.cpp b/src/noise.cpp
new file mode 100644 (file)
index 0000000..d192b27
--- /dev/null
@@ -0,0 +1,105 @@
+#include "noise.hpp"
+
+#include <cmath>
+
+
+namespace blank {
+
+
+SimplexNoise::SimplexNoise(unsigned int seed)
+: grad({
+       {  1.0f,  1.0f,  0.0f },
+       { -1.0f,  1.0f,  0.0f },
+       {  1.0f, -1.0f,  0.0f },
+       { -1.0f, -1.0f,  0.0f },
+       {  1.0f,  0.0f,  1.0f },
+       { -1.0f,  0.0f,  1.0f },
+       {  1.0f,  0.0f, -1.0f },
+       { -1.0f,  0.0f, -1.0f },
+       {  0.0f,  1.0f,  1.0f },
+       {  0.0f, -1.0f,  1.0f },
+       {  0.0f,  1.0f, -1.0f },
+       {  0.0f, -1.0f, -1.0f },
+}) {
+       unsigned int val = seed;
+       for (size_t i = 0; i < 256; ++i) {
+               val = 2346765 * val + 6446345;
+               perm[i] = val % 256;
+       }
+}
+
+
+float SimplexNoise::operator ()(const glm::vec3 &in) const {
+       float skew = (in.x + in.y + in.z) / 3.0f;
+
+       glm::vec3 skewed(std::floor(in.x + skew), std::floor(in.y + skew), std::floor(in.z + skew));
+       float tr = (skewed.x + skewed.y + skewed.z) / 6.0f;
+
+       glm::vec3 unskewed(skewed.x - tr, skewed.y - tr, skewed.z - tr);
+       glm::vec3 offset[4];
+       offset[0] = in - unskewed;
+
+       glm::vec3 second, third;
+
+       if (offset[0].x >= offset[0].y) {
+               if (offset[0].y >= offset[0].z) {
+                       second = { 1.0f, 0.0f, 0.0f };
+                       third = { 1.0f, 1.0f, 0.0f };
+               } else if (offset[0].x >= offset[0].z) {
+                       second = { 1.0f, 0.0f, 0.0f };
+                       third = { 1.0f, 0.0f, 1.0f };
+               } else {
+                       second = { 0.0f, 0.0f, 1.0f };
+                       third = { 1.0f, 0.0f, 1.0f };
+               }
+       } else if (offset[0].y < offset[0].z) {
+               second = { 0.0f, 0.0f, 1.0f };
+               third = { 0.0f, 1.0f, 1.0f };
+       } else if (offset[0].x < offset[0].z) {
+               second = { 0.0f, 1.0f, 0.0f };
+               third = { 0.0f, 1.0f, 1.0f };
+       } else {
+               second = { 0.0f, 1.0f, 0.0f };
+               third = { 1.0f, 1.0f, 0.0f };
+       }
+
+       offset[1] = offset[0] - second + glm::vec3(1.0f/6.0f);
+       offset[2] = offset[0] - third + glm::vec3(1.0f/3.0f);
+       offset[3] = offset[0] - glm::vec3(0.5f);
+
+       size_t index[3] = {
+               unsigned(skewed.x) % 256,
+               unsigned(skewed.y) % 256,
+               unsigned(skewed.z) % 256,
+       };
+       size_t corner[4] = {
+               Perm(index[0] + Perm(index[1] + Perm(index[2]))),
+               Perm(index[0] + second.x + Perm(index[1] + second.y + Perm(index[2] + second.z))),
+               Perm(index[0] + third.x + Perm(index[1] + third.y + Perm(index[2] + third.z))),
+               Perm(index[0] + 1 + Perm(index[1] + 1 + Perm(index[2] + 1))),
+       };
+       float n[4];
+       float t[4];
+       for (size_t i = 0; i < 4; ++i) {
+               t[i] = 0.6f - dot(offset[i], offset[i]);
+               if (t[i] < 0.0f) {
+                       n[i] = 0.0f;
+               } else {
+                       t[i] *= t[i];
+                       n[i] = t[i] * t[i] * dot(Grad(corner[i]), offset[i]);
+               }
+       }
+
+       return 32.0f * (n[0] + n[1] + n[2] + n[3]);
+}
+
+
+unsigned char SimplexNoise::Perm(size_t idx) const {
+       return perm[idx % 256];
+}
+
+const glm::vec3 &SimplexNoise::Grad(size_t idx) const {
+       return grad[idx % 12];
+}
+
+}
diff --git a/src/noise.hpp b/src/noise.hpp
new file mode 100644 (file)
index 0000000..30bf527
--- /dev/null
@@ -0,0 +1,29 @@
+#ifndef BLANK_NOISE_HPP_
+#define BLANK_NOISE_HPP_
+
+#include <glm/glm.hpp>
+
+
+namespace blank {
+
+/// (3D only) adaptation of Stefan Gustavson's SimplexNoise java class
+class SimplexNoise {
+
+public:
+       explicit SimplexNoise(unsigned int seed);
+
+       float operator ()(const glm::vec3 &) const;
+
+private:
+       unsigned char Perm(size_t idx) const;
+       const glm::vec3 &Grad(size_t idx) const;
+
+private:
+       unsigned char perm[256];
+       glm::vec3 grad[12];
+
+};
+
+}
+
+#endif
index aa65bef7a3aa6cb88ae94d6dac2173f1a9b202b6..57583e6ed4e2267a48a241412a16159ddf7c42ab 100644 (file)
@@ -164,6 +164,8 @@ World::World()
 , blockShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }})
 , stairShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f })
 , slabShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }})
+, blockNoise(0)
+, colorNoise(1)
 , chunks() {
        blockType.Add(BlockType{ true, { 1.0f, 1.0f, 1.0f }, &blockShape }); // white block
        blockType.Add(BlockType{ true, { 1.0f, 1.0f, 1.0f }, &stairShape }); // white stair
@@ -181,9 +183,9 @@ World::World()
 
 
 void World::Generate() {
-       for (int z = -1; z < 2; ++z) {
-               for (int y = -1; y < 2; ++y) {
-                       for (int x = -1; x < 2; ++x) {
+       for (int z = -2; z < 3; ++z) {
+               for (int y = -2; y < 3; ++y) {
+                       for (int x = -2; x < 3; ++x) {
                                Generate(glm::vec3(x, y, z));
                        }
                }
@@ -194,28 +196,26 @@ Chunk &World::Generate(const glm::vec3 &pos) {
        chunks.emplace_back();
        Chunk &chunk = chunks.back();
        chunk.Position(pos);
-       for (size_t i = 1; i < blockType.Size(); ++i) {
-               chunk.BlockAt(i) = Block(blockType[i]);
-               chunk.BlockAt(i + 257) = Block(blockType[i]);
-               chunk.BlockAt(i + 514) = Block(blockType[i]);
-       }
-       if (false) {
-               chunk.BlockAt(glm::vec3(0, 0, 0)) = Block(blockType[4]);
-               chunk.BlockAt(glm::vec3(0, 0, 1)) = Block(blockType[1]);
-               chunk.BlockAt(glm::vec3(1, 0, 0)) = Block(blockType[5]);
-               chunk.BlockAt(glm::vec3(1, 0, 1)) = Block(blockType[3]);
-               chunk.BlockAt(glm::vec3(2, 0, 0)) = Block(blockType[4]);
-               chunk.BlockAt(glm::vec3(2, 0, 1)) = Block(blockType[1]);
-               chunk.BlockAt(glm::vec3(3, 0, 0)) = Block(blockType[2]);
-               chunk.BlockAt(glm::vec3(3, 0, 1)) = Block(blockType[5]);
-               chunk.BlockAt(glm::vec3(2, 0, 2)) = Block(blockType[4]);
-               chunk.BlockAt(glm::vec3(2, 0, 3)) = Block(blockType[1]);
-               chunk.BlockAt(glm::vec3(3, 0, 2)) = Block(blockType[2]);
-               chunk.BlockAt(glm::vec3(3, 0, 3)) = Block(blockType[5]);
-               chunk.BlockAt(glm::vec3(1, 1, 0)) = Block(blockType[5]);
-               chunk.BlockAt(glm::vec3(1, 1, 1)) = Block(blockType[4]);
-               chunk.BlockAt(glm::vec3(2, 1, 1)) = Block(blockType[3]);
-               chunk.BlockAt(glm::vec3(2, 2, 1)) = Block(blockType[2]);
+       if (pos.x == 0 && pos.y == 0 && pos.z == 0) {
+               for (size_t i = 1; i < blockType.Size(); ++i) {
+                       chunk.BlockAt(i) = Block(blockType[i]);
+                       chunk.BlockAt(i + 257) = Block(blockType[i]);
+                       chunk.BlockAt(i + 514) = Block(blockType[i]);
+               }
+       } else {
+               for (int z = 0; z < Chunk::Depth(); ++z) {
+                       for (int y = 0; y < Chunk::Height(); ++y) {
+                               for (int x = 0; x < Chunk::Width(); ++x) {
+                                       glm::vec3 block_pos{float(x), float(y), float(z)};
+                                       glm::vec3 gen_pos = (pos * Chunk::Extent() + block_pos) / 64.0f;
+                                       float val = blockNoise(gen_pos);
+                                       if (val > 0.8f) {
+                                               int col_val = int((colorNoise(gen_pos) + 1.0f) * 2.0f) % 4;
+                                               chunk.BlockAt(block_pos) = Block(blockType[col_val * 3 + 1]);
+                                       }
+                               }
+                       }
+               }
        }
        chunk.Invalidate();
        return chunk;
index ebdfdf423414eafa6cb7ad74a17ecd28156a4d00..ce44c7c1144352c4c31aedfb0505f86ea5317e05 100644 (file)
@@ -3,6 +3,7 @@
 
 #include "geometry.hpp"
 #include "model.hpp"
+#include "noise.hpp"
 #include "shape.hpp"
 
 #include <list>
@@ -189,6 +190,9 @@ private:
        StairShape stairShape;
        CuboidShape slabShape;
 
+       SimplexNoise blockNoise;
+       SimplexNoise colorNoise;
+
        std::list<Chunk> chunks;
 
 };