From: Daniel Karbach Date: Tue, 13 Oct 2015 15:10:50 +0000 (+0200) Subject: updated todo file X-Git-Url: http://git.localhorst.tv/?a=commitdiff_plain;ds=sidebyside;h=cc9dff5e7a6c1c04af1e13fa99d5eb821cabf7ef;p=blank.git updated todo file those two typos have been bugging me for a long time now --- diff --git a/doc/todo b/doc/todo index 1cf7ed0..2c54c10 100644 --- a/doc/todo +++ b/doc/todo @@ -5,7 +5,7 @@ block placement/removal timers composite entity animations - complex entities are made up of part which have their own local + complex entities are made up of parts which have their own local transform that can be animated (like e.g. an arm or head) font rendering @@ -19,7 +19,7 @@ font rendering command line - usefull for development and later on world administration + useful for development and later on world administration persistence @@ -77,23 +77,20 @@ block attributes become interesting. like labels on signs and contents of containers -chunk traversal - - maybe the chunk loader should keep an index of interesting, if not - all chunks by position, possibly base-relative - - profiling indicates that this is not neccessary atm. maybe it will - when there's some more action in the world - transparency (blocks and entities) transparent blocks because awesome world generator that is not boring - maybe store a min/max solidity, humidity, temperature, rarity, etc. - for each block type (with the option to deactivate generation - altogether) and use different noise overlays for each + well, it's different + still needs way more block types and structure generation + a minimum distance from origin could be interesting as well, to ensure + the spawn vicinity doesn't contain bloks with would be useless at the + beginning (if there even is such a thing), also it would encourage + exploration + biomes seem too small, maybe that will become easier to tune when + there's a little more diversity between them entity/world collision @@ -115,3 +112,7 @@ spawning how much space has to be cleared and how to make sure the spawning space connects to "open space" I don't know yet, it's all a little fuzzy anyway + +sprite/particle system + + these could help make the world seem more alive