From: Daniel Karbach Date: Mon, 6 Aug 2012 11:09:17 +0000 (+0200) Subject: removed debug output from battle state X-Git-Url: http://git.localhorst.tv/?a=commitdiff_plain;h=752dd34cd75f6864864d3ee43de754274b10a3b1;hp=4a1816af30dcfe53181a25355bd51cc7b24a83f1;p=l2e.git removed debug output from battle state --- diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 5ba84db..21de625 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -10,7 +10,6 @@ #include "PartyLayout.h" #include "../graphics/Sprite.h" -#include #include using app::Application; @@ -62,9 +61,6 @@ void BattleState::Render(SDL_Surface *screen) { destRect.w = background->w; destRect.h = background->h; - std::cout << "screen: " << screen->w << "x" << screen->h << std::endl; - std::cout << "drawing to " << destRect.w << "x" << destRect.h << "+" << destRect.x << "+" << destRect.y << std::endl; - // TODO: center background if screen bigger SDL_BlitSurface(background, 0, screen, &destRect);