From: Daniel Karbach Date: Mon, 9 Nov 2015 11:02:51 +0000 (+0100) Subject: revised todo list X-Git-Url: http://git.localhorst.tv/?a=commitdiff_plain;h=c1c0d8c3c10a25002adccf7a977f05a57c4aa3a0;p=blank.git revised todo list --- diff --git a/doc/todo b/doc/todo index ed9fdce..39cb8a7 100644 --- a/doc/todo +++ b/doc/todo @@ -36,6 +36,9 @@ networking players stats (who's connected, their ping, and game-relevant things) should be sent to clients +threading + + (clientside) networking and disk IO are prime candidates for threading launcher ui @@ -43,7 +46,7 @@ launcher ui entity ai - pathfinding, obstacle avoidance, better turning behaviour + pathfinding, better turning behaviour lighting @@ -95,8 +98,8 @@ world generator that is not boring entity/world collision - first draft of entity/world collision is implemented - it jitters and has some surprising behaviour + I don't like the force/spring based collision response, maybe revert + back to impulses spawning @@ -117,3 +120,15 @@ spawning sprite/particle system these could help make the world seem more alive + +items + + items representing both blocks and non-blocks (such as tools, weapons, + armor), with a simpler physics simulation than entities, much like the + one for particles + they can be picked up by entities, so those should have one or more parts + in their skeleton to render them when they're "held" + players' inventories have to be changed so they select an item rather + than a block + item IDs could be the block ID for blocks, and anything from 2^16 up for + non-blocks