From: Daniel Karbach Date: Mon, 23 Mar 2015 08:24:00 +0000 (+0100) Subject: some task annotations X-Git-Url: http://git.localhorst.tv/?a=commitdiff_plain;h=e065961dc9af7968d734457ce716231bb51807b7;p=blank.git some task annotations --- diff --git a/TODO b/TODO index b7b614b..dfe8332 100644 --- a/TODO +++ b/TODO @@ -43,6 +43,10 @@ entity ai light levels are roughtly implemented. the shader has to be adjusted so they actually have an impact on the resulting color + there seems to be a bug with propagating light across chunk borders + + also: how could block light affect entity lighting? + gravity maybe like light levels? should also store a direction with it in @@ -67,3 +71,7 @@ world generator that is not boring maybe divide into biomes and add special features like settlements, ruins, all kinds of interesting stuff + +entity/world collision + + entities should be stopped from entering solid parts of the world