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transmit chunks from server to client
[blank.git] / TODO
2015-09-17 Daniel Karbachtransmit chunks from server to client
2015-08-14 Daniel Karbachthe sound thing
2015-08-13 Daniel Karbachdedicated shader for outlines
2015-08-13 Daniel Karbachcollect and load textures required by block types
2015-08-12 Daniel Karbachload block types from data file
2015-08-10 Daniel Karbachtry to get every chunk change saved to disk
2015-08-10 Daniel Karbachdifferent limits for reading and generating chunks
2015-08-10 Daniel Karbachsave and load chunk data
2015-08-08 Daniel Karbachtextures
2015-07-28 Daniel Karbachcombine text handling stuff into a class
2015-07-27 Daniel Karbachmove font color from texture to uniform
2015-07-27 Daniel Karbachreorganize basic rendering functionality
2015-07-23 Daniel Karbachpropagate light into blocking blocks
2015-07-22 Daniel Karbachmade chunk neighbor linkage a little safer
2015-07-22 Daniel Karbachset and display block type labels
2015-07-21 Daniel Karbachimplemented font redering
2015-06-26 Daniel Karbachbetter edge light propagation on link
2015-06-26 Daniel Karbachentity/world collision response
2015-06-15 Daniel Karbachsome cleaning :)
2015-06-15 Daniel Karbachfixed light propagation after obstacle removal
2015-06-10 Daniel Karbachsome code reorganization
2015-06-02 Daniel Karbachblock place/remove timers
2015-06-01 Daniel Karbachslight lighting improvement
2015-03-24 Daniel Karbachtrying to fix the initial aiming issue
2015-03-23 Daniel Karbachuse 3 octaves for solid generation noise
2015-03-23 Daniel Karbachadded Galois LFSR PRNG
2015-03-23 Daniel Karbachsome task annotations
2015-03-18 Daniel Karbachupdated description and TODO list
2015-03-16 Daniel Karbachadded a little TODO list