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2015-08-17 | Daniel Karbach | fix some inline TODOs | blob | commitdiff | raw |
2015-08-11 | Daniel Karbach | allow multiple meshes per entity | blob | commitdiff | raw | diff to current |
2015-08-08 | Daniel Karbach | textures | blob | commitdiff | raw | diff to current |
2015-08-07 | Daniel Karbach | check line of sight in chase ai | blob | commitdiff | raw | diff to current |
2015-08-07 | Daniel Karbach | speed up entity rotation a little | blob | commitdiff | raw | diff to current |
2015-08-07 | Daniel Karbach | tvec[234]<int> -> ivec[234] | blob | commitdiff | raw | diff to current |
2015-08-07 | Daniel Karbach | correct usage of quaternions :P | blob | commitdiff | raw | diff to current |
2015-08-06 | Daniel Karbach | another type of entity controller | blob | commitdiff | raw | diff to current |
2015-08-05 | Daniel Karbach | randomly spawn entities around the player | blob | commitdiff | raw | diff to current |
2015-08-04 | Daniel Karbach | moved entity spawn and control into its own class | blob | commitdiff | raw | diff to current |