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split input handling
[blank.git] / src / ai / Spawner.cpp
2015-09-29 Daniel Karbachsplit input handling
2015-09-20 Daniel Karbachgive network players a model
2015-09-11 Daniel Karbachbetter control over entity update transmission
2015-09-09 Daniel Karbachsplit chunk stuff
2015-09-08 Daniel Karbachsplit graphics stuff from AI spawner
2015-09-02 Daniel Karbachspecial treatment for players
2015-08-28 Daniel Karbachavoid library rand()
2015-08-28 Daniel Karbachsplit composite model in template and instance
2015-08-27 Daniel Karbachreference count entities for safer removal
2015-08-27 Daniel Karbachsplit chunk redering from world model
2015-08-18 Daniel Karbachdisplay focused entity in debug overlay
2015-08-17 Daniel Karbachfix some inline TODOs
2015-08-11 Daniel Karbachallow multiple meshes per entity
2015-08-08 Daniel Karbachtextures
2015-08-07 Daniel Karbachcheck line of sight in chase ai
2015-08-07 Daniel Karbachspeed up entity rotation a little
2015-08-07 Daniel Karbachtvec[234]<int> -> ivec[234]
2015-08-07 Daniel Karbachcorrect usage of quaternions :P
2015-08-06 Daniel Karbachanother type of entity controller
2015-08-05 Daniel Karbachrandomly spawn entities around the player
2015-08-04 Daniel Karbachmoved entity spawn and control into its own class