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2015-09-02 | Daniel Karbach | special treatment for players | blob | commitdiff | raw |
2015-08-28 | Daniel Karbach | avoid library rand() | blob | commitdiff | raw | diff to current |
2015-08-28 | Daniel Karbach | split composite model in template and instance | blob | commitdiff | raw | diff to current |
2015-08-27 | Daniel Karbach | split chunk redering from world model | blob | commitdiff | raw | diff to current |
2015-08-11 | Daniel Karbach | allow multiple meshes per entity | blob | commitdiff | raw | diff to current |
2015-08-07 | Daniel Karbach | tvec[234]<int> -> ivec[234] | blob | commitdiff | raw | diff to current |
2015-08-06 | Daniel Karbach | another type of entity controller | blob | commitdiff | raw | diff to current |
2015-08-05 | Daniel Karbach | randomly spawn entities around the player | blob | commitdiff | raw | diff to current |
2015-08-04 | Daniel Karbach | moved entity spawn and control into its own class | blob | commitdiff | raw | diff to current |