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split chunk redering from world model
[blank.git] / src / ai / Spawner.hpp
2015-08-27 Daniel Karbachsplit chunk redering from world model
2015-08-11 Daniel Karbachallow multiple meshes per entity
2015-08-07 Daniel Karbachtvec[234]<int> -> ivec[234]
2015-08-06 Daniel Karbachanother type of entity controller
2015-08-05 Daniel Karbachrandomly spawn entities around the player
2015-08-04 Daniel Karbachmoved entity spawn and control into its own class