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2015-08-18 | Daniel Karbach | use collision structures for ray tests | tree | commitdiff |
2015-08-17 | Daniel Karbach | fix some inline TODOs | tree | commitdiff |
2015-08-11 | Daniel Karbach | allow multiple meshes per entity | tree | commitdiff |
2015-08-08 | Daniel Karbach | textures | tree | commitdiff |
2015-08-07 | Daniel Karbach | check line of sight in chase ai | tree | commitdiff |
2015-08-07 | Daniel Karbach | speed up entity rotation a little | tree | commitdiff |
2015-08-07 | Daniel Karbach | tvec[234]<int> -> ivec[234] | tree | commitdiff |
2015-08-07 | Daniel Karbach | correct usage of quaternions :P | tree | commitdiff |
2015-08-06 | Daniel Karbach | another type of entity controller | tree | commitdiff |
2015-08-05 | Daniel Karbach | randomly spawn entities around the player | tree | commitdiff |
2015-08-04 | Daniel Karbach | moved entity spawn and control into its own class | tree | commitdiff |
2015-08-04 | Daniel Karbach | move RandomWalk into new "ai" module | tree | commitdiff |