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fix block placement
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2015-09-10 Daniel Karbachfix server state update
2015-09-09 Daniel Karbachsplit chunk stuff
2015-09-08 Daniel Karbachsplit graphics stuff from AI spawner
2015-09-08 Daniel Karbachsync entities with clients
2015-09-04 Daniel Karbachgive unique IDs to entities
2015-09-04 Daniel Karbachreorganized client state
2015-09-03 Daniel Karbachdefined and implemented join and part packets
2015-09-02 Daniel Karbachclient-side implementation of login packet
2015-09-02 Daniel Karbachspecial treatment for players
2015-09-02 Daniel Karbachfirst draft for client/server architecture
2015-08-28 Daniel Karbachgive feedback to stdout when profiling
2015-08-28 Daniel Karbachavoid library rand()
2015-08-27 Daniel Karbachreference count entities for safer removal
2015-08-27 Daniel Karbachsplit chunk redering from world model
2015-08-19 Daniel Karbachsome outline improvements
2015-08-14 Daniel Karbachmake buttons configurable
2015-08-14 Daniel Karbachthe sound thing
2015-08-13 Daniel Karbachblank screen before doing anything serious
2015-08-13 Daniel Karbachcollect and load textures required by block types
2015-08-12 Daniel Karbachload block types from data file
2015-08-11 Daniel Karbachallow multiple meshes per entity
2015-08-11 Daniel Karbachcentralize fonts
2015-08-11 Daniel Karbachenhanced application state control
2015-08-10 Daniel Karbachtry to get every chunk change saved to disk
2015-08-10 Daniel Karbachsave and load chunk data
2015-08-09 Daniel Karbachsave and load world seed
2015-08-09 Daniel Karbachfix error in make_dirs and add is_file
2015-08-09 Daniel Karbachconfigurable asset and save path
2015-08-08 Daniel Karbachtextures
2015-08-07 Daniel Karbach(hopefully) cross-platform directory functions
2015-08-07 Daniel Karbachcorrect usage of quaternions :P
2015-08-06 Daniel Karbachsimple (text) progress display for preloader
2015-08-06 Daniel Karbachsimple preloader
2015-08-06 Daniel Karbachstate management and control
2015-08-04 Daniel Karbachmoved entity spawn and control into its own class
2015-08-04 Daniel Karbachmove RandomWalk into new "ai" module
2015-08-04 Daniel Karbachmove init out of Application class
2015-08-03 Daniel Karbachremove positional frames argument
2015-08-01 Daniel Karbachsome experiments with sound
2015-07-31 Daniel Karbachalso show peak in frame counter
2015-07-28 Daniel Karbachalso post UI messages to graphical output
2015-07-28 Daniel Karbachcombine text handling stuff into a class
2015-07-27 Daniel Karbachreorganize basic rendering functionality
2015-07-23 Daniel Karbachdisplay frame counter
2015-07-23 Daniel Karbachcollect timing information
2015-07-23 Daniel Karbachfancy crosshair
2015-07-22 Daniel Karbachset and display block type labels
2015-07-21 Daniel Karbachimplemented font redering
2015-06-26 Daniel Karbachentity/world collision response
2015-06-24 Daniel Karbachtest entities for world collision
2015-06-15 Daniel Karbachsome cleaning :)
2015-06-10 Daniel Karbachsome code reorganization