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random walk test controller
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2015-03-16 Daniel Karbachrandom walk test controller
2015-03-12 Daniel Karbachmove human I/O related stuff into separate file
2015-03-12 Daniel Karbachsome more user interaction
2015-03-12 Daniel Karbachorientable blocks
2015-03-11 Daniel Karbachsplit chunk loader from world
2015-03-11 Daniel Karbachcontrol (some) application parameters via cmdline
2015-03-10 Daniel Karbachuse one vao per model
2015-03-09 Daniel Karbachstore block type as ID rather than pointer
2015-03-09 Daniel Karbachlimit chunks allocated/freed per frame
2015-03-09 Daniel Karbachuse player-relative coordinates for rendering
2015-03-08 Daniel Karbachsplit entity from controller
2015-03-08 Daniel Karbachlimit number of chunks generated per frame
2015-03-08 Daniel Karbachmove controller from camera to world
2015-03-08 Daniel Karbachgrow outline a bit to have it more visible
2015-03-07 Daniel Karbachsimple HUD
2015-03-06 Daniel Karbachintroduce space and shift for up and down :)
2015-03-06 Daniel Karbachabstract block shape
2015-03-04 Daniel Karbachmove outline definition to block type
2015-03-04 Daniel Karbachextract shader program from application
2015-03-03 Daniel Karbachworld class for multiple chunks
2015-02-24 Daniel Karbachplace and remove blocks via mouse
2015-02-23 Daniel Karbachremove unused (explicit) destructors
2015-02-23 Daniel Karbachoutline pointed-at block
2015-02-23 Daniel Karbachbasic aiming
2015-02-20 Daniel Karbachblock type colors
2015-02-19 Daniel Karbachvery basic chunk model
2015-02-15 Daniel Karbachmake forward key actually go forward ^^
2015-02-13 Daniel Karbachadd some light and color
2015-02-13 Daniel Karbachenable backface culling
2015-02-12 Daniel Karbachlousy implementation of camera movement
2015-02-12 Daniel Karbachmouse controlled camera pitch/yaw
2015-02-12 Daniel Karbachbegun extracting model class
2015-02-12 Daniel Karbachadd SDL2_image library
2015-02-12 Daniel Karbachextracted projection and viewport to camera class
2015-02-11 Daniel Karbachmoved some stuff around