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use precalculated matrices for block orientation
[blank.git] / src / chunk.cpp
2015-03-12 Daniel Karbachuse precalculated matrices for block orientation
2015-03-12 Daniel Karbachorientable blocks
2015-03-11 Daniel Karbachdon't add obstructed blocks to meshes
2015-03-11 Daniel Karbachsave a little memory
2015-03-11 Daniel Karbachrecycle chunks flagged for deletion
2015-03-11 Daniel Karbachsplit chunk loader from world
2015-03-10 Daniel Karbachuse one vao per model
2015-03-09 Daniel Karbachuse indices for model rendering
2015-03-09 Daniel Karbachstore block type as ID rather than pointer
2015-03-09 Daniel Karbachsome cleanup
2015-03-09 Daniel Karbachlimit chunks allocated/freed per frame
2015-03-09 Daniel Karbachdon't render chunk that are outside clip space
2015-03-09 Daniel Karbachuse player-relative coordinates for rendering
2015-03-08 Daniel Karbachsplit world file