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minor optimizations in chunk
[blank.git] / src / chunk.cpp
2015-06-02 Daniel Karbachminor optimizations in chunk
2015-06-01 Daniel Karbachslight lighting improvement
2015-06-01 Daniel Karbachbe smart about other stuff ^^
2015-05-29 Daniel Karbachnoexcept all the things
2015-05-29 Daniel Karbachadded ability to get seperate information about block...
2015-05-26 Daniel Karbachdon't push block normals to GPU
2015-05-22 Daniel Karbachsimplified block face stuff
2015-05-20 Daniel Karbachbetter chunk memory management
2015-03-25 Daniel Karbachoptimized block lookup a little
2015-03-25 Daniel Karbachupdate light levels from border on neighbor change
2015-03-23 Daniel Karbachuse light levels for shading of blocks
2015-03-23 Daniel Karbachfix chunk neighbors
2015-03-22 Daniel Karbachfixed light propagation
2015-03-19 Daniel Karbachextracted configuration of various parts
2015-03-19 Daniel Karbachuse same load distance for initial and movement
2015-03-18 Daniel Karbachadd some light blocks to generated surfaces
2015-03-18 Daniel Karbachadded distance fog
2015-03-17 Daniel Karbachbegun block lighting implementation
2015-03-17 Daniel Karbachmade chunks aware of their neighbors
2015-03-13 Daniel Karbachfixed oriented block occlusion check
2015-03-13 Daniel Karbachoptimize chunk intersection tests a little
2015-03-12 Daniel Karbachfix normal generated by chunk intersection test
2015-03-12 Daniel Karbachmodify stair model so cut is along x axis
2015-03-12 Daniel Karbachuse precalculated matrices for block orientation
2015-03-12 Daniel Karbachorientable blocks
2015-03-11 Daniel Karbachdon't add obstructed blocks to meshes
2015-03-11 Daniel Karbachsave a little memory
2015-03-11 Daniel Karbachrecycle chunks flagged for deletion
2015-03-11 Daniel Karbachsplit chunk loader from world
2015-03-10 Daniel Karbachuse one vao per model
2015-03-09 Daniel Karbachuse indices for model rendering
2015-03-09 Daniel Karbachstore block type as ID rather than pointer
2015-03-09 Daniel Karbachsome cleanup
2015-03-09 Daniel Karbachlimit chunks allocated/freed per frame
2015-03-09 Daniel Karbachdon't render chunk that are outside clip space
2015-03-09 Daniel Karbachuse player-relative coordinates for rendering
2015-03-08 Daniel Karbachsplit world file