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2015-03-10 | Daniel Karbach | use one vao per model | blob | commitdiff | raw |
2015-03-09 | Daniel Karbach | use indices for model rendering | blob | commitdiff | raw | diff to current |
2015-03-09 | Daniel Karbach | store block type as ID rather than pointer | blob | commitdiff | raw | diff to current |
2015-03-09 | Daniel Karbach | some cleanup | blob | commitdiff | raw | diff to current |
2015-03-09 | Daniel Karbach | limit chunks allocated/freed per frame | blob | commitdiff | raw | diff to current |
2015-03-09 | Daniel Karbach | don't render chunk that are outside clip space | blob | commitdiff | raw | diff to current |
2015-03-09 | Daniel Karbach | use player-relative coordinates for rendering | blob | commitdiff | raw | diff to current |
2015-03-08 | Daniel Karbach | split world file | blob | commitdiff | raw | diff to current |