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2015-10-01 | Daniel Karbach | exchange block updates with clients | blob | commitdiff | raw |
2015-09-29 | Daniel Karbach | split input handling | blob | commitdiff | raw | diff to current |
2015-09-18 | Daniel Karbach | move server and client stuff around | blob | commitdiff | raw | diff to current |
2015-09-17 | Daniel Karbach | transmit chunks from server to client | blob | commitdiff | raw | diff to current |
2015-09-14 | Daniel Karbach | add packet for merging player state back to client | blob | commitdiff | raw | diff to current |
2015-09-11 | Daniel Karbach | better control over entity update transmission | blob | commitdiff | raw | diff to current |
2015-09-08 | Daniel Karbach | sync entities with clients | blob | commitdiff | raw | diff to current |
2015-09-04 | Daniel Karbach | fixed transmission control | blob | commitdiff | raw | diff to current |
2015-09-04 | Daniel Karbach | reorganized client state | blob | commitdiff | raw | diff to current |