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2015-10-19 | Daniel Karbach | use seconds as world time unit | blob | commitdiff | raw |
2015-10-19 | Daniel Karbach | penalty force collision response | blob | commitdiff | raw | diff to current |
2015-10-16 | Daniel Karbach | use "forces" for entity control and RK4 integrator | blob | commitdiff | raw | diff to current |
2015-10-09 | Daniel Karbach | merge chunk requester into receiver | blob | commitdiff | raw | diff to current |
2015-10-01 | Daniel Karbach | also simulate world collisions in replay | blob | commitdiff | raw | diff to current |
2015-10-01 | Daniel Karbach | transmit player input from client to server | blob | commitdiff | raw | diff to current |
2015-09-29 | Daniel Karbach | split input handling | blob | commitdiff | raw | diff to current |
2015-09-19 | Daniel Karbach | invalidate chunks after receiving | blob | commitdiff | raw | diff to current |
2015-09-18 | Daniel Karbach | move server and client stuff around | blob | commitdiff | raw | diff to current |