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send updates less frequently on bad connections
[blank.git] / src / client / net.cpp
2015-10-27 Daniel Karbachsend updates less frequently on bad connections
2015-10-23 Daniel Karbachcentralize entity controllers
2015-10-22 Daniel Karbachupdate entity model on state change
2015-10-22 Daniel Karbachtreat head pitch and yaw as entity state
2015-10-21 Daniel Karbach(shabby) client side handling of messages
2015-10-19 Daniel Karbachuse seconds as world time unit
2015-10-19 Daniel Karbachpenalty force collision response
2015-10-16 Daniel Karbachuse "forces" for entity control and RK4 integrator
2015-10-09 Daniel Karbachmerge chunk requester into receiver
2015-10-01 Daniel Karbachalso simulate world collisions in replay
2015-10-01 Daniel Karbachtransmit player input from client to server
2015-09-29 Daniel Karbachsplit input handling
2015-09-19 Daniel Karbachinvalidate chunks after receiving
2015-09-18 Daniel Karbachmove server and client stuff around