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group entity updates in as few packets as possible
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2015-09-18 Daniel Karbachgroup entity updates in as few packets as possible
2015-09-18 Daniel Karbachfixed int rollover in client entity update
2015-09-18 Daniel Karbachmove server and client stuff around
2015-09-18 Daniel Karbachcache chunks received by the client
2015-09-17 Daniel Karbachtransmit chunks from server to client
2015-09-16 Daniel Karbachsecond attempt at "nice" client state correction
2015-09-15 Daniel Karbachsome experiements with state sync
2015-09-14 Daniel Karbachadd packet for merging player state back to client
2015-09-14 Daniel Karbachgrouped entity physics state into a struct
2015-09-14 Daniel Karbachmove client update throttling to state
2015-09-11 Daniel Karbachbetter control over entity update transmission
2015-09-10 Daniel Karbachsend entity visual from server to client
2015-09-09 Daniel Karbachsplit chunk stuff
2015-09-08 Daniel Karbachsync entities with clients
2015-09-05 Daniel Karbachsend player updates from client to server
2015-09-04 Daniel Karbachgive unique IDs to entities
2015-09-04 Daniel Karbachfixed transmission control
2015-09-04 Daniel Karbachreorganized client state