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better stability of collision response
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2015-10-19 Daniel Karbachuse entity's eyes to aim
2015-10-19 Daniel Karbachuse seconds as world time unit
2015-10-19 Daniel Karbachpenalty force collision response
2015-10-16 Daniel Karbachuse "forces" for entity control and RK4 integrator
2015-10-16 Daniel Karbachblock sounds depending on block type
2015-10-15 Daniel Karbachlil cleanup of common and unused stuff
2015-10-15 Daniel Karbachload models from assets
2015-10-14 Daniel Karbachstore shapes in models rather than meshes
2015-10-13 Daniel Karbachuse (and fix) new shape implementation
2015-10-13 Daniel Karbachactually load shapes
2015-10-12 Daniel Karbachcomposite model is the canonical model
2015-10-09 Daniel Karbachmerge chunk requester into receiver
2015-10-07 Daniel Karbachsped up chunk generation a little
2015-10-02 Daniel Karbachbasic message state
2015-10-01 Daniel Karbachalso simulate world collisions in replay
2015-10-01 Daniel Karbachstore players in world save
2015-10-01 Daniel Karbachexchange block updates with clients
2015-10-01 Daniel Karbachtransmit player input from client to server
2015-09-29 Daniel Karbachfixed some initialization issues
2015-09-29 Daniel Karbachsplit input handling
2015-09-24 Daniel Karbachfix this whole sky box mess
2015-09-19 Daniel Karbachinvalidate chunks after receiving
2015-09-18 Daniel Karbachgroup entity updates in as few packets as possible
2015-09-18 Daniel Karbachfixed int rollover in client entity update
2015-09-18 Daniel Karbachmove server and client stuff around
2015-09-18 Daniel Karbachcache chunks received by the client
2015-09-17 Daniel Karbachtransmit chunks from server to client
2015-09-16 Daniel Karbachsecond attempt at "nice" client state correction
2015-09-15 Daniel Karbachsome experiements with state sync
2015-09-14 Daniel Karbachadd packet for merging player state back to client
2015-09-14 Daniel Karbachgrouped entity physics state into a struct
2015-09-14 Daniel Karbachmove client update throttling to state
2015-09-11 Daniel Karbachbetter control over entity update transmission
2015-09-10 Daniel Karbachsend entity visual from server to client
2015-09-09 Daniel Karbachsplit chunk stuff
2015-09-08 Daniel Karbachsync entities with clients
2015-09-05 Daniel Karbachsend player updates from client to server
2015-09-04 Daniel Karbachgive unique IDs to entities
2015-09-04 Daniel Karbachfixed transmission control
2015-09-04 Daniel Karbachreorganized client state