]>
2015-03-25 | Daniel Karbach | update light levels from border on neighbor change | blob | commitdiff | raw |
2015-03-23 | Daniel Karbach | use 3 octaves for solid generation noise | blob | commitdiff | raw | diff to current |
2015-03-19 | Daniel Karbach | extracted configuration of various parts | blob | commitdiff | raw | diff to current |
2015-03-18 | Daniel Karbach | add some light blocks to generated surfaces | blob | commitdiff | raw | diff to current |
2015-03-17 | Daniel Karbach | begun block lighting implementation | blob | commitdiff | raw | diff to current |
2015-03-11 | Daniel Karbach | recycle chunks flagged for deletion | blob | commitdiff | raw | diff to current |
2015-03-10 | Daniel Karbach | use one vao per model | blob | commitdiff | raw | diff to current |
2015-03-10 | Daniel Karbach | separate file for world generation | blob | commitdiff | raw | diff to current |