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2015-12-10 | Daniel Karbach | update player after load from save | blob | commitdiff | raw |
2015-11-17 | Daniel Karbach | per block type "gravity" | blob | commitdiff | raw | diff to current |
2015-11-03 | Daniel Karbach | unified location handling | blob | commitdiff | raw | diff to current |
2015-10-22 | Daniel Karbach | treat head pitch and yaw as entity state | blob | commitdiff | raw | diff to current |
2015-10-12 | Daniel Karbach | model -> mesh | blob | commitdiff | raw | diff to current |
2015-10-01 | Daniel Karbach | store players in world save | blob | commitdiff | raw | diff to current |
2015-09-09 | Daniel Karbach | split chunk stuff | blob | commitdiff | raw | diff to current |
2015-08-27 | Daniel Karbach | split chunk redering from world model | blob | commitdiff | raw | diff to current |
2015-08-17 | Daniel Karbach | fix some inline TODOs | blob | commitdiff | raw | diff to current |
2015-08-12 | Daniel Karbach | load block types from data file | blob | commitdiff | raw | diff to current |