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2015-10-22 | Daniel Karbach | treat head pitch and yaw as entity state | blob | commitdiff | raw |
2015-10-19 | Daniel Karbach | apply pitch to head instead of body | blob | commitdiff | raw | diff to current |
2015-10-19 | Daniel Karbach | use entity's eyes to aim | blob | commitdiff | raw | diff to current |
2015-10-15 | Daniel Karbach | load models from assets | blob | commitdiff | raw | diff to current |
2015-10-14 | Daniel Karbach | store shapes in models rather than meshes | blob | commitdiff | raw | diff to current |
2015-10-14 | Daniel Karbach | linear model instance state | blob | commitdiff | raw | diff to current |
2015-10-12 | Daniel Karbach | composite model is the canonical model | blob | commitdiff | raw | diff to current |