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2016-11-08 | Daniel Karbach | glm backwards compatibility | commit | commitdiff |
2015-10-22 | Daniel Karbach | treat head pitch and yaw as entity state | commit | commitdiff |
2015-10-19 | Daniel Karbach | apply pitch to head instead of body | commit | commitdiff |
2015-10-19 | Daniel Karbach | use entity's eyes to aim | commit | commitdiff |
2015-10-15 | Daniel Karbach | load models from assets | commit | commitdiff |
2015-10-14 | Daniel Karbach | store shapes in models rather than meshes | commit | commitdiff |
2015-10-14 | Daniel Karbach | linear model instance state | commit | commitdiff |
2015-10-12 | Daniel Karbach | composite model is the canonical model | commit | commitdiff |