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store shapes in models rather than meshes
[blank.git] / src / model / Skeletons.hpp
2015-10-14 Daniel Karbachstore shapes in models rather than meshes
2015-10-13 Daniel Karbachuse (and fix) new shape implementation
2015-10-12 Daniel Karbachcomposite model is the canonical model
2015-10-12 Daniel Karbachmodel -> mesh
2015-10-06 Daniel Karbachrandom stuff
2015-09-10 Daniel Karbachsend entity visual from server to client
2015-09-08 Daniel Karbachsplit graphics stuff from AI spawner