]>
2015-10-12 | Daniel Karbach | model -> mesh | blob | commitdiff | raw |
2015-09-23 | Daniel Karbach | sky box model & shader | blob | commitdiff | raw | diff to current |
2015-08-19 | Daniel Karbach | some outline improvements | blob | commitdiff | raw | diff to current |
2015-08-17 | Daniel Karbach | fix some inline TODOs | blob | commitdiff | raw | diff to current |
2015-08-08 | Daniel Karbach | textures | blob | commitdiff | raw | diff to current |
2015-08-03 | Daniel Karbach | "streamlined" model/VAO handling | blob | commitdiff | raw | diff to current |
2015-06-25 | Daniel Karbach | collect collisions for each entity | blob | commitdiff | raw | diff to current |
2015-06-25 | Daniel Karbach | figure out depth and normal in box/box test | blob | commitdiff | raw | diff to current |
2015-06-23 | Daniel Karbach | plug box intersection into shapes | blob | commitdiff | raw | diff to current |
2015-06-10 | Daniel Karbach | some code reorganization | blob | commitdiff | raw | diff to current |