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2015-09-14 | Daniel Karbach | move client update throttling to state | blob | commitdiff | raw |
2015-09-11 | Daniel Karbach | better control over entity update transmission | blob | commitdiff | raw | diff to current |
2015-09-08 | Daniel Karbach | sync entities with clients | blob | commitdiff | raw |
2015-09-05 | Daniel Karbach | send player updates from client to server | blob | commitdiff | raw | diff to current |
2015-09-04 | Daniel Karbach | fixed transmission control | blob | commitdiff | raw | diff to current |
2015-09-04 | Daniel Karbach | reorganized client state | blob | commitdiff | raw | diff to current |
2015-09-02 | Daniel Karbach | client-side implementation of login packet | blob | commitdiff | raw | diff to current |
2015-09-02 | Daniel Karbach | first draft for client/server architecture | blob | commitdiff | raw | diff to current |