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transmit chunks from server to client
[blank.git] / src / net / net.cpp
2015-09-17 Daniel Karbachtransmit chunks from server to client
2015-09-17 Daniel Karbachfixed old packet acks
2015-09-16 Daniel Karbachsecond attempt at "nice" client state correction
2015-09-15 Daniel Karbachsome experiements with state sync
2015-09-14 Daniel Karbachadd packet for merging player state back to client
2015-09-14 Daniel Karbachgrouped entity physics state into a struct
2015-09-14 Daniel Karbachmove client update throttling to state
2015-09-11 Daniel Karbachbetter control over entity update transmission
2015-09-10 Daniel Karbachsend entity visual from server to client
2015-09-09 Daniel Karbachsplit chunk stuff
2015-09-08 Daniel Karbachsync entities with clients
2015-09-07 Daniel Karbachalso tell connection handlers about ack'd packets
2015-09-05 Daniel Karbachsend player updates from client to server
2015-09-05 Daniel Karbachmake server aware connected clients' player entity
2015-09-04 Daniel Karbachgive unique IDs to entities
2015-09-04 Daniel Karbachfixed transmission control
2015-09-04 Daniel Karbachreorganized client state
2015-09-03 Daniel Karbachdefined and implemented join and part packets
2015-09-02 Daniel Karbachtag packets withsequence numbers
2015-09-02 Daniel Karbachclient-side implementation of login packet
2015-09-02 Daniel Karbachfirst draft for client/server architecture